ENEMY / BOSS-MARKED DEFINITION

Fell Monstrosity

A named enemy definition. Configuration variants remain separate; encounter location is not inferred from its name.

GAME REFERENCESource checked October 23, 2026Version & sources
Fell Monstrosity native model preview
Native base-model preview in its neutral pose. Studio lighting; in-game animation, material effects and attached equipment may differ.

At a glance

瘴气魔怪物

Type
Boss-marked definition
Boss classification
Boss marker on definition

Definition & encounter

This page describes a game definition. A name or Boss marker alone does not establish a particular spawn location, fight phase or encounter reward.

Configured attacks

Ranges use native configuration values; selection weights are not final attack probabilities. Damage and actual execution remain unverified.

Configured attacks
AttackStyleConfigured rangeSelection weight
Attack 1Normal0–41
Attack 2Normal4–301
Attack 3Normal0–301
Attack 4Normal0–401

Level & player scaling

These stored parameters do not establish final health, damage or the scaling formula.

health Scale Factor
12
stamina Scale Factor
8
allow Down Scaling
Disabled
damage Scaling
0.05
health Scaling
0.6
min Player Count
0
scale Damage
Enabled
scale Health
Enabled
scale Stamina
Enabled
stamina Scaling
0.6

Loot & resource output

This creature has random loot settings. The default labels are linked where available, but eligible items, conditions and final drop rates still need the selection rules to be verified.

Random loot
Default label settings linked; item selection not yet evaluated

Resource output settings

Amounts and weights describe configured candidates. Spawned entities and item pickups are separate; this is not an evaluated kill-drop table.

Resource output settings
Item candidateStack amountWeightContext
Spawned entity; no item assigned in this entry11Resource output; trigger not verified