ENEMY / BOSS-MARKED DEFINITION

Hollow Cyclops

A named enemy definition. Configuration variants remain separate; encounter location is not inferred from its name.

GAME REFERENCESource checked October 23, 2026Version & sources
Hollow Cyclops native model preview
Native base-model preview in its neutral pose. Studio lighting; in-game animation, material effects and attached equipment may differ.

At a glance

空荡独眼巨人

Type
Boss-marked definition
Definition
Variant ADF106
Boss classification
Boss marker on definition

Definition & encounter

This page describes a game definition. A name or Boss marker alone does not establish a particular spawn location, fight phase or encounter reward.

Configured attacks

Ranges use native configuration values; selection weights are not final attack probabilities. Damage and actual execution remain unverified.

Configured attacks
AttackStyleConfigured rangeSelection weight
Attack 1Normal0–251
Attack 2Normal, Retaliate4–101
Attack 3Normal, Retaliate0–41
Attack 4Normal, Retaliate8–101
Attack 5Normal, Retaliate2–81

Level & player scaling

These stored parameters do not establish final health, damage or the scaling formula.

health Scale Factor
8
stamina Scale Factor
8
allow Down Scaling
Disabled
damage Scaling
0.12
health Scaling
0.8
min Player Count
2
scale Damage
Enabled
scale Health
Enabled
scale Stamina
Enabled
stamina Scaling
0.6

Loot & resource output

This creature has random loot settings. The default labels are linked where available, but eligible items, conditions and final drop rates still need the selection rules to be verified.

Random loot
Default label settings linked; item selection not yet evaluated