
At a glance
沃格斯,旅人使仆
- Type
- Boss-marked definition
- Boss classification
- Boss marker on definition
Definition & encounter
This page describes a game definition. A name or Boss marker alone does not establish a particular spawn location, fight phase or encounter reward.
Configured attacks
Ranges use native configuration values; selection weights are not final attack probabilities. Damage and actual execution remain unverified.
| Attack | Style | Configured range | Selection weight |
|---|---|---|---|
| Attack 1 | Normal | 0 | 1 |
| Attack 2 | Normal | 0 | 1 |
| Attack 3 | Normal | 0 | 1 |
| Attack 4 | Normal | 0–8 | 1 |
| Attack 5 | Normal | 0 | 1 |
| Attack 6 | Normal | 0 | 1 |
| Attack 7 | Normal | 0–8 | 1 |
| Attack 8 | Normal | 0 | 1 |
| Attack 9 | Normal | 0 | 1 |
| Attack 10 | Normal | 0 | 1 |
| Attack 11 | Normal | 0 | 1 |
| Attack 12 | Normal | 0 | 1 |
| Attack 13 | Normal | 0 | 1 |
| Attack 14 | Normal | 0 | 1 |
| Attack 15 | Normal | 0 | 1 |
| Attack 16 | Normal | 0 | 1 |
| Attack 17 | Normal | 0–20 | 1 |
| Attack 18 | Normal | 0 | 1 |
Level & player scaling
These stored parameters do not establish final health, damage or the scaling formula.
- health Scale Factor
- 25
- stamina Scale Factor
- 1
- allow Down Scaling
- Disabled
- damage Scaling
- 0.05
- health Scaling
- 0.7
- min Player Count
- 0
- scale Damage
- Enabled
- scale Health
- Enabled
- scale Stamina
- Disabled
- stamina Scaling
- 0
Loot & resource output
This creature has random loot settings. The default labels are linked where available, but eligible items, conditions and final drop rates still need the selection rules to be verified.
- Random loot
- Scene or runtime label context required