Weapon overview
灰木魔棒
- Weapon category
- Wand
- Rarity
- Common
- Definition level range
- 1–55
Description
A wand that burns with the same destructive force that has razed villages, libraries, and museums. Artefacts and tomes, burnt to a crisp and falling to dust... can you wield this power responsibly?
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 30% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +16 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Health Leech | Health Leech: +9 |
| Slot 2 | Heavy | Magic Fire Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +7% |
| Slot 4 | Heavy | Magic Fire Damage (damage modifier) |
| Slot 5 | Heavy | Magic Fire Damage (damage modifier) |
Recorded acquisition
No acquisition source with a displayable owner is linked yet. This does not establish that the item is unobtainable.
- Crafting methods
- No linked method in this snapshot
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Fire Damage | 1 |
| Damage component: metal Damage | 5 |
| Damage component: stone Damage | 5 |
| Damage component: wood Damage | 8 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Magic Fire Damage (damage modifier) | 0.1 |
| Slot 4 | Magic Fire Damage (damage modifier) | 0.1 |
| Slot 5 | Magic Fire Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Enabled
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1
