Weapon overview
弓
- Weapon category
- Bow
- Rarity
- Common
- Definition level range
- 3
Description
An improvised bow made out of basic materials. Unfortunately, the bowstring is quite loose.
- Slot
- Range Weapon
Weapon details
- Ammunition type
- Arrow
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Draw Speed | 1 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Shoot
- Secondary action
- Aim
- Additional action
- Bow Special
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 5 × Twigs; 1 × String | 1 | No service assigned |
Other recorded sources
Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.
- Loot tables
- 5
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 0.5 |
| Speed modifier | 1.5 |
| Gem slot override | Not set in the native definition |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
