Bright Hope Sword game icon

ITEMS / WEAPONS

Bright Hope Sword

An iron blade erupts from the golden handle, splitting it like a growing sprig leaping through gilded leaves. Hope always finds a way to grow, even in the darkest of times.

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

希望之光

Weapon category
One-Handed Sword
Rarity
Common
Definition level range
1–55

Description

An iron blade erupts from the golden handle, splitting it like a growing sprig leaping through gilded leaves. Hope always finds a way to grow, even in the darkest of times.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 3Critical Strike ChanceCritical Strike Chance: +7%
Slot 4Health LeechHealth Leech: +9
Slot 5HeavyMagic Fire Damage (damage modifier)

Recorded acquisition

No acquisition source with a displayable owner is linked yet. This does not establish that the item is unobtainable.

Crafting methods
No linked method in this snapshot

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage5
Damage component: physical Cut Damage1
Damage component: stone Damage7
Damage component: wood Damage8
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 2Cutting Damage (damage modifier)0.1
Slot 5Magic Fire Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1