Weapon overview
匕首
- Weapon category
- Daggers
- Rarity
- Common
- Definition level range
- 3
Description
A rudimentary set of daggers, the secondary weapon of choice for archers.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.4 sec | Game display value |
| Parry Power | 1 | Game display value |
Use & mechanics
- Riposte Kick
- Allows you to perform a Kick attack shortly after parrying an enemy. It also deals Stamina Damage which fills the enemy's Stun Bar.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- Dagger Special
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 4 × Metal Scraps | 1 | No service assigned |
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.7 |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1.1 |
| Speed modifier | 0.65 |
| Damage component: metal Damage | 1 |
| Damage component: physical Pierce Damage | 1 |
| Damage component: stone Damage | 2 |
| Damage component: wood Damage | 2 |
| Gem slot override | Not set in the native definition |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
