Drak'Dal Chieftain Axe game icon

ITEMS / WEAPONS

Drak'Dal Chieftain Axe

Those who wield the Drak'Dal Chieftain Axe command great awe — one swing is enough to bring a tribe to its knees. It's taken many lives, and lusts for countless more.

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

卓克·达尔酋长斧子

Weapon category
One-Handed Axe
Rarity
Common
Definition level range
1–55

Description

Those who wield the Drak'Dal Chieftain Axe command great awe — one swing is enough to bring a tribe to its knees. It's taken many lives, and lusts for countless more.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Merciless Attack DamageMerciless Attack Damage: +12%
Slot 2RuthlessRuthless: +32%Increases Critical Strike damage against Soaked enemies
Slot 3HeavyBlunt Damage (damage modifier)
Slot 4OpportunisticOpportunistic: +12%Increases Critical Strike chance against Soaked enemies
Slot 5Damage against WildlifeDamage against Wildlife and Wildbeasts: +5%

Recorded acquisition

Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.

Loot tables
2
Crafting methods
No linked method in this snapshot

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage4
Damage component: physical Cut Damage0.5
Damage component: physical Pierce Damage0.5
Damage component: stone Damage6
Damage component: wood Damage14
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 3Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1