Weapon overview
埃尔德米尔的法杖
- Weapon category
- Staff
- Rarity
- Legendary
- Definition level range
- 1–55
Description
"A staff of my own design. The dome that encapsulates the tip can contain highly concentrated bolts of energy before releasing them into the spell of my choosing. The quilted leather along the hilt adds a refined touch, I believe."
- Eldermere, Chief Engineer
- Slot
- Range Weapon
Weapon details
- Ammunition type
- Spell
Use & mechanics
- Spellcasting
- Equip a Staff and Spell Charges, then use Mana to cast.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Cast spell
- Secondary action
- Charge
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Magic Ice Damage (damage modifier) |
| Slot 2 | Mana Leech | Mana Leech: +3%Hits restore a percentage of damage dealt as Mana |
| Slot 3 | Heavy | Magic Ice Damage (damage modifier) |
| Slot 4 | Critical Strike Chance | Critical Strike Chance: +7% |
| Slot 5 | All Magic Ice Damage | All Magic Ice Damage: +10% |
Recorded acquisition
Fishing trash-table membership is recorded. Selection rules and the fishing tables or locations using each pool are unresolved; stored weights are not final drop chances.
- Fishing trash-table records
- 1
- Crafting methods
- No linked method in this snapshot
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 0.5 |
| Speed modifier | 1 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Magic Ice Damage (damage modifier) | 0.1 |
| Slot 3 | Magic Ice Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Enabled
- Random loot stack setting
- 1
