Fell Confusion Pheromones game icon

ITEMS / WEAPONS

Fell Confusion Pheromones

Can be thrown to create a Pheromone Cloud that confuses Fell enemies, who run around in panic when affected.

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

瘴气魔 混乱费洛蒙

Weapon category
Throwable
Rarity
Uncommon
Definition level range
20

Description

Can be thrown to create a Pheromone Cloud that confuses Fell enemies, who run around in panic when affected.

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Mana Cost56Game display value
Duration40 secGame display value
Throw Interval1 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Throw

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft10 × Critter Glands; 1 × Shroud Sack1Alchemist

Other recorded sources

Game acquisition hint: Alchemist.

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationNot set in the native definition
Gem slot overrideNot set in the native definition

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1–3