Fell Sentinel Bow game icon

ITEMS / WEAPONS

Fell Sentinel Bow

A bow wielded by the army's elite archers. No intruder dares to cross the sights of a Sentinel.

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

瘴气魔哨兵之弓

Weapon category
Bow
Rarity
Common
Definition level range
1–55

Description

A bow wielded by the army's elite archers. No intruder dares to cross the sights of a Sentinel.

Slot
Range Weapon

Weapon details

Ammunition type
Arrow

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Arrow Speed+20%Game display value
Draw Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Shoot
Secondary action
Aim
Additional action
Bow Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyPiercing Damage (damage modifier)
Slot 2Critical Strike DamageCritical Strike Damage: +20%
Slot 3HeavyPiercing Damage (damage modifier)
Slot 4ReapingStamina Regeneration: +40Defeat an enemy to gain a Stamina Regeneration Buff
Slot 5Critical Strike ChanceCritical Strike Chance: +6%

Recorded acquisition

Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.

Loot tables
1
Crafting methods
No linked method in this snapshot

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier0.5
Speed modifier1.5
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Piercing Damage (damage modifier)0.1
Slot 3Piercing Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1