Weapon overview
瘴气魔哨兵之弓
- Weapon category
- Bow
- Rarity
- Common
- Definition level range
- 1–55
Description
A bow wielded by the army's elite archers. No intruder dares to cross the sights of a Sentinel.
- Slot
- Range Weapon
Weapon details
- Ammunition type
- Arrow
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Arrow Speed | +20% | Game display value |
| Draw Speed | 0.6 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Shoot
- Secondary action
- Aim
- Additional action
- Bow Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Piercing Damage (damage modifier) |
| Slot 2 | Critical Strike Damage | Critical Strike Damage: +20% |
| Slot 3 | Heavy | Piercing Damage (damage modifier) |
| Slot 4 | Reaping | Stamina Regeneration: +40Defeat an enemy to gain a Stamina Regeneration Buff |
| Slot 5 | Critical Strike Chance | Critical Strike Chance: +6% |
Recorded acquisition
Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.
- Loot tables
- 1
- Crafting methods
- No linked method in this snapshot
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 0.5 |
| Speed modifier | 1.5 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Piercing Damage (damage modifier) | 0.1 |
| Slot 3 | Piercing Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Enabled
- Random loot stack setting
- 1
