Fireblood game icon

ITEMS / WEAPONS

Fireblood

Red-hot fire runs through its veins, illuminating the hammer from within.

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

焰血

Weapon category
Two-Handed Hammer
Rarity
Legendary
Definition level range
1–55

Description

Red-hot fire runs through its veins, illuminating the hammer from within.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.774 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Fire Damage (damage modifier)
Slot 2RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 3HeavyBlunt Damage (damage modifier)
Slot 4HeavyMagic Fire Damage (damage modifier)
Slot 5Critical Strike ChanceCritical Strike Chance: +5%

Recorded acquisition

Fishing trash-table membership is recorded. Selection rules and the fishing tables or locations using each pool are unresolved; stored weights are not final drop chances.

Fishing trash-table records
1
Crafting methods
No linked method in this snapshot

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.6
Attack Speed0.775 sec

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: magical Fire Damage0.5
Damage component: metal Damage6
Damage component: physical Blunt Damage0.5
Damage component: stone Damage13
Damage component: wood Damage4
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Fire Damage (damage modifier)0.1
Slot 3Blunt Damage (damage modifier)0.1
Slot 4Magic Fire Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1