Fool's Errand game icon

ITEMS / WEAPONS

Fool's Errand

You hear a faint whisper in the back of your head; unified in word, but spoken from a dozen tongues. A ghostly choir pleads with you. "Descending these dungeons is a fool's errand, can't you see? Turn back while you still can."

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

愚人的使命

Weapon category
Two-Handed Greatsword
Rarity
Legendary
Definition level range
1–55

Description

You hear a faint whisper in the back of your head; unified in word, but spoken from a dozen tongues. A ghostly choir pleads with you.

"Descending these dungeons is a fool's errand, can't you see? Turn back while you still can."

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.774 secGame display value
Parry Power1Game display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Critical Strike ChanceCritical Strike Chance: +7%
Slot 2HeavyBlunt Damage (damage modifier)
Slot 3Critical Strike DamageCritical Strike Damage: +24%
Slot 4Damage against HollowDamage against Hollow: +10%
Slot 5All Blunt DamageAll Blunt Damage: +10%

Recorded acquisition

No acquisition source with a displayable owner is linked yet. This does not establish that the item is unobtainable.

Crafting methods
No linked method in this snapshot

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Attack Speed0.775 sec
Parry Power0.7

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: metal Damage4
Damage component: physical Cut Damage1
Damage component: stone Damage6
Damage component: wood Damage7
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 2Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1