Weapon overview
鲜血钉锤
- Weapon category
- One-Handed Club
- Rarity
- Common
- Definition level range
- 1–55
Description
When a drakling hatches from its shell, its lowered, elongated body appears almost snake-like. However, they soon adapt an upright posture and bare their teeth — this process is represented through the design of this mace.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.6 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- One-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Health Leech | Health Leech: +8 |
| Slot 2 | Heavy | Blunt Damage (damage modifier) |
| Slot 3 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 4 | Heavy | Blunt Damage (damage modifier) |
| Slot 5 | Health Leech | Health Leech: +3%Hits restore a percentage of damage dealt as Health |
Recorded acquisition
No acquisition source with a displayable owner is linked yet. This does not establish that the item is unobtainable.
- Crafting methods
- No linked method in this snapshot
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 1 |
| Damage component: metal Damage | 6 |
| Damage component: physical Blunt Damage | 1 |
| Damage component: stone Damage | 14 |
| Damage component: wood Damage | 4 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Blunt Damage (damage modifier) | 0.1 |
| Slot 3 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 4 | Blunt Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Enabled
- Random loot stack setting
- 1
