Weapon overview
大钉锤
- Weapon category
- Two-Handed Club
- Rarity
- Legendary
- Definition level range
- 1–55
Description
Easy to use and quite deadly. The sharp blades on the side allow for easier penetration of armor.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Parry Power | 1 | Game display value |
| Attack Speed | 0.774 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Additional action
- Two-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Blunt Damage (damage modifier) |
| Slot 2 | Critical Strike Chance | Critical Strike Chance: +4% |
| Slot 3 | Renewal | Health Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified. |
| Slot 4 | Health Leech | Health Leech: +3%Hits restore a percentage of damage dealt as Health |
| Slot 5 | Heavy | Blunt Damage (damage modifier) |
Recorded acquisition
Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.
- Loot tables
- 1
- Crafting methods
- No linked method in this snapshot
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.65 |
| Attack Speed | 0.775 sec |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1.5 |
| Speed modifier | 1 |
| Damage component: metal Damage | 5 |
| Damage component: physical Blunt Damage | 1 |
| Damage component: stone Damage | 11 |
| Damage component: wood Damage | 3 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Blunt Damage (damage modifier) | 0.1 |
| Slot 5 | Blunt Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Enabled
- Random loot stack setting
- 1
