Horn Daggers game icon

ITEMS / WEAPONS

Horn Daggers

The many layers of smelted metal in these daggers make them appear similar to an animal's tiered horn, tapering off at the edges. Riposte Kick: Allows you to perform a Kick attack shortly after parrying an enemy. It also deals Stamina Da…

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

兽角匕首

Weapon category
Daggers
Rarity
Legendary
Definition level range
1–55

Description

The many layers of smelted metal in these daggers make them appear similar to an animal's tiered horn, tapering off at the edges.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.4 secGame display value

Use & mechanics

Riposte Kick
Allows you to perform a Kick attack shortly after parrying an enemy. It also deals Stamina Damage which fills the enemy's Stun Bar.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Dagger Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyPiercing Damage (damage modifier)
Slot 2Critical Strike ChanceCritical Strike Chance: +8%
Slot 3HeavyMagic Ice Damage (damage modifier)
Slot 4HeavyMagic Ice Damage (damage modifier)
Slot 5Critical Strike ChanceCritical Strike Chance: +8%

Recorded acquisition

No acquisition source with a displayable owner is linked yet. This does not establish that the item is unobtainable.

Crafting methods
No linked method in this snapshot

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.7

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.1
Speed modifier0.65
Damage component: metal Damage4
Damage component: physical Pierce Damage1
Damage component: stone Damage5
Damage component: wood Damage5
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Piercing Damage (damage modifier)0.1
Slot 3Magic Ice Damage (damage modifier)0.1
Slot 4Magic Ice Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1