Ice Beam Wand game icon

ITEMS / WEAPONS

Ice Beam Wand

This wand grants power over ice to whoever is brave enough to wield it. Overcharge: This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage. Multishot: Fires multiple projectiles b…

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

寒冰光束魔棒

Weapon category
Wand
Rarity
Common
Definition level range
1–55

Description

This wand grants power over ice to whoever is brave enough to wield it.

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge15%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+6Game display value
Multishot+1Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Critical Strike DamageCritical Strike Damage: +14%
Slot 2HeavyMagic Ice Damage (damage modifier)
Slot 3HeavyMagic Ice Damage (damage modifier)
Slot 4Critical Strike ChanceCritical Strike Chance: +4%
Slot 5Mana LeechMana Leech: +3%Hits restore a percentage of damage dealt as Mana

Recorded acquisition

Fishing trash-table membership is recorded. Selection rules and the fishing tables or locations using each pool are unresolved; stored weights are not final drop chances.

Fishing trash-table records
1
Crafting methods
No linked method in this snapshot

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Ice Damage1
Damage component: metal Damage2
Damage component: stone Damage5
Damage component: wood Damage2
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 2Magic Ice Damage (damage modifier)0.1
Slot 3Magic Ice Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1