Mace of Denial game icon

ITEMS / WEAPONS

Mace of Denial

It was customary in the far North to carry the dead to their graves while brandishing a steel mace. This presentation of stalwart strength in the face of death and terror would ward off evil spirits and guide the dead safely to the North…

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

抗争钉锤

Weapon category
One-Handed Club
Rarity
Common
Definition level range
1–55

Description

It was customary in the far North to carry the dead to their graves while brandishing a steel mace. This presentation of stalwart strength in the face of death and terror would ward off evil spirits and guide the dead safely to the Northwinds of the afterlife.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Merciless Attack DamageMerciless Attack Damage: +20%
Slot 2HeavyMagic Ice Damage (damage modifier)
Slot 3HeavyBlunt Damage (damage modifier)
Slot 4RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 5HeavyMagic Ice Damage (damage modifier)

Recorded acquisition

No acquisition source with a displayable owner is linked yet. This does not establish that the item is unobtainable.

Crafting methods
No linked method in this snapshot

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage6
Damage component: physical Blunt Damage1
Damage component: stone Damage13
Damage component: wood Damage4
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 2Magic Ice Damage (damage modifier)0.1
Slot 3Blunt Damage (damage modifier)0.1
Slot 5Magic Ice Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1