Massive Hammer game icon

ITEMS / WEAPONS

Massive Hammer

A large hammer, made from a combination of rock and steel. The mix of materials makes it especially heavy.

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

巨锤

Weapon category
Two-Handed Hammer
Rarity
Legendary
Definition level range
1–55

Description

A large hammer, made from a combination of rock and steel. The mix of materials makes it especially heavy.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.774 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2RenewalHealth Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified.
Slot 3HeavyBlunt Damage (damage modifier)
Slot 4Critical Strike DamageCritical Strike Damage: +22%
Slot 5Health LeechHealth Leech: +8

Recorded acquisition

No acquisition source with a displayable owner is linked yet. This does not establish that the item is unobtainable.

Crafting methods
No linked method in this snapshot

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.6
Attack Speed0.775 sec

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: metal Damage7
Damage component: physical Blunt Damage1
Damage component: stone Damage15
Damage component: wood Damage5
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 3Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1