Weapon overview
贵族之剑
- Weapon category
- One-Handed Sword
- Rarity
- Common
- Definition level range
- 1–55
Description
A dignified blade, used to defend the honor and lives of the weak.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.6 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- One-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Renewal | Health Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified. |
| Slot 2 | Cutting DamageEffect type; original perk name unavailable. | Cutting Damage (damage modifier) |
| Slot 3 | Retaliation | Retaliation: +20%A percentage of received Melee Damage is dealt back to attackers |
| Slot 4 | Health Leech | Health Leech: +3%Hits restore a percentage of damage dealt as Health |
| Slot 5 | Retaliation | Retaliation: +20%A percentage of received Melee Damage is dealt back to attackers |
Recorded acquisition
Fishing trash-table membership is recorded. Selection rules and the fishing tables or locations using each pool are unresolved; stored weights are not final drop chances.
- Fishing trash-table records
- 1
- Crafting methods
- No linked method in this snapshot
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 1 |
| Damage component: metal Damage | 2 |
| Damage component: physical Cut Damage | 1 |
| Damage component: stone Damage | 4 |
| Damage component: wood Damage | 5 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Cutting Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Enabled
- Random loot stack setting
- 1
