Provisional Scythe game icon

ITEMS / WEAPONS

Provisional Scythe

A provisional tool used to deal fast and ugly cuts.

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

简易镰刀

Weapon category
One-Handed Axe
Rarity
Common
Definition level range
1–55

Description

A provisional tool used to deal fast and ugly cuts.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyPiercing Damage (damage modifier)
Slot 2HeavyPiercing Damage (damage modifier)
Slot 3Critical Strike ChanceCritical Strike Chance: +4%
Slot 4HeavyPiercing Damage (damage modifier)
Slot 5Damage against FellDamage against Fell: +5%

Recorded acquisition

Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.

This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.

Loot tables
3
Scene loot records
1
Crafting methods
No linked method in this snapshot

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage4
Damage component: physical Pierce Damage1
Damage component: stone Damage9
Damage component: wood Damage2
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Piercing Damage (damage modifier)0.1
Slot 2Piercing Damage (damage modifier)0.1
Slot 4Piercing Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1