Pyreblade game icon

ITEMS / WEAPONS

Pyreblade

The Pyreblade is capable of unleashing devastating fire strikes while reflecting a portion of the foe’s own fury back upon them.

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

柴薪之剑

Weapon category
One-Handed Sword
Rarity
Common
Definition level range
1–55

Description

The Pyreblade is capable of unleashing devastating fire strikes while reflecting a portion of the foe’s own fury back upon them.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyPiercing Damage (damage modifier)
Slot 2HeavyMagic Fire Damage (damage modifier)
Slot 3RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 4HeavyMagic Fire Damage (damage modifier)
Slot 5Damage against FellDamage against Fell: +5%

Recorded acquisition

Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.

Loot tables
2
Crafting methods
No linked method in this snapshot

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: magical Fire Damage0.5
Damage component: metal Damage4
Damage component: physical Cut Damage0.5
Damage component: stone Damage6
Damage component: wood Damage7
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Piercing Damage (damage modifier)0.1
Slot 2Magic Fire Damage (damage modifier)0.1
Slot 4Magic Fire Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1