Weapon overview
仿制卓克魔棒
- Weapon category
- Wand
- Rarity
- Common
- Definition level range
- 1–55
Description
A simplified wand, shaped by the resurgence of the Drak. Weapons such as these would've held great power in the past, but the primal knowledge surrounding their creation was lost. Recently crafted wands are therefore more primitive, and mere imitations of the once undeniable power and dominion of the beasts.
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 27% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +14 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Mana Leech | Mana Leech: +8 |
| Slot 2 | Critical Strike Chance | Critical Strike Chance: +6% |
| Slot 3 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 4 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 5 | Ruthless | Ruthless: +32%Increases Critical Strike damage against Soaked enemies |
Recorded acquisition
No acquisition source with a displayable owner is linked yet. This does not establish that the item is unobtainable.
- Crafting methods
- No linked method in this snapshot
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Lightning Damage | 1 |
| Damage component: metal Damage | 7 |
| Damage component: stone Damage | 4 |
| Damage component: wood Damage | 4 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 3 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 4 | Magic Shock Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Enabled
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1
