瘴气使仆大剑
Choose a version
Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.
Version comparison
Displayed values follow each version’s stored game display data. They are not calculated final statistics.
| Version | Displayed attributes | Recorded crafting methods |
|---|---|---|
| Legendary · Levels 1–55 | Parry Power: 1 · Attack Speed: 0.774 sec | 0 |
| Legendary · Level 46 | Attack Speed: 0.774 sec · Parry Power: 1 | 1 |
Legendary · Levels 1–55
Weapon overview
- Weapon category
- Two-Handed Greatsword
- Definition
- Legendary · Levels 1–55
- Rarity
- Legendary
- Definition level range
- 1–55
Description
A tainted blade. Fading memories still reverberate from it, but the man who was once haunted by them is long gone. You freed Embervale — and him, too.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Parry Power | 1 | Game display value |
| Attack Speed | 0.774 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- Two-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Magic Shroud Damage (damage modifier) |
| Slot 2 | Critical Strike Chance | Critical Strike Chance: +7% |
| Slot 3 | Cutting DamageEffect type; original perk name unavailable. | Cutting Damage (damage modifier) |
| Slot 4 | Critical Strike Chance | Critical Strike Chance: +7% |
| Slot 5 | Heavy | Magic Shroud Damage (damage modifier) |
Recorded acquisition
Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.
- Loot tables
- 1
- Crafting methods
- No linked method in this snapshot
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.7 |
| Attack Speed | 0.775 sec |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1.5 |
| Speed modifier | 1 |
| Damage component: magical Fog Damage | 0.5 |
| Damage component: metal Damage | 6 |
| Damage component: physical Cut Damage | 0.5 |
| Damage component: stone Damage | 8 |
| Damage component: wood Damage | 9 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Magic Shroud Damage (damage modifier) | 0.1 |
| Slot 3 | Cutting Damage (damage modifier) | 0.1 |
| Slot 5 | Magic Shroud Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Legendary · Level 46
Weapon overview
- Weapon category
- Two-Handed Greatsword
- Definition
- Legendary · Level 46
- Rarity
- Legendary
- Definition level range
- 46
Description
A tainted blade. Fading memories still reverberate from it, but the man who was once haunted by them is long gone. You freed Embervale — and him, too.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.774 sec | Game display value |
| Parry Power | 1 | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- Two-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 2 | Critical Strike Chance | Critical Strike Chance: +6% |
| Slot 3 | Critical Strike Damage | Critical Strike Damage: +22% |
| Slot 4 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 5 | Critical Strike Chance | Critical Strike Chance: +6% |
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 4 × Celestium Bars; 3 × Steel Bars; 6 × Diamond; 2 × Vorgoth's Bound Essence | 1 | Ancient Researcher |
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Attack Speed | 0.775 sec |
| Parry Power | 0.7 |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1.5 |
| Speed modifier | 1 |
| Damage component: metal Damage | 6 |
| Damage component: physical Cut Damage | 1 |
| Damage component: stone Damage | 8 |
| Damage component: wood Damage | 9 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 4 | Magic Shock Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1

