Sunset Mace game icon

ITEMS / WEAPONS

Sunset Mace

Its top is nearly entirely flat, its horizontal line only broken by the protruding rays of a setting sun. Pieces of cloth drape to either side, swaying in the wind like banners of an old reign.

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

日落钉锤

Weapon category
One-Handed Club
Rarity
Common
Definition level range
1–55

Description

Its top is nearly entirely flat, its horizontal line only broken by the protruding rays of a setting sun. Pieces of cloth drape to either side, swaying in the wind like banners of an old reign.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 3HeavyMagic Fire Damage (damage modifier)
Slot 4HeavyMagic Fire Damage (damage modifier)
Slot 5Health LeechHealth Leech: +3%Hits restore a percentage of damage dealt as Health

Recorded acquisition

Fishing trash-table membership is recorded. Selection rules and the fishing tables or locations using each pool are unresolved; stored weights are not final drop chances.

Fishing trash-table records
1
Crafting methods
No linked method in this snapshot

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: magical Fire Damage0.5
Damage component: metal Damage7
Damage component: physical Blunt Damage0.5
Damage component: stone Damage15
Damage component: wood Damage5
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 3Magic Fire Damage (damage modifier)0.1
Slot 4Magic Fire Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1