Tainted Axe game icon

ITEMS / WEAPONS

Tainted Axe

A mighty one-handed axe, tainted by the blood of the fallen.

GAME REFERENCESource checked October 23, 2026Version & sources

Weapon overview

污秽之斧

Weapon category
One-Handed Axe
Rarity
Legendary
Definition level range
1–55

Description

A mighty one-handed axe, tainted by the blood of the fallen.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 3Critical Strike DamageCritical Strike Damage: +12%
Slot 4Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 5Critical Strike ChanceCritical Strike Chance: +4%

Recorded acquisition

Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.

Fishing trash-table membership is recorded. Selection rules and the fishing tables or locations using each pool are unresolved; stored weights are not final drop chances.

Loot tables
1
Fishing trash-table records
1
Crafting methods
No linked method in this snapshot

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage2
Damage component: physical Cut Damage1
Damage component: stone Damage4
Damage component: wood Damage9
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 2Cutting Damage (damage modifier)0.1
Slot 4Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1