Weapon overview
血流魔棒
- Weapon category
- Wand
- Rarity
- Common
- Definition level range
- 1–55
Description
Winding grooves carve through the body of the wand, creating a canal for extracting the lifeblood of your enemies. Their energy will fuel you long after they've passed.
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 27% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +14 | Game display value |
| Multishot | +1 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
- Multishot
- Fires multiple projectiles but at reduced damage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Renewal | Health Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified. |
| Slot 2 | Heavy | Magic Fire Damage (damage modifier) |
| Slot 3 | Mana Leech | Mana Leech: +3%Hits restore a percentage of damage dealt as Mana |
| Slot 4 | Heavy | Magic Fire Damage (damage modifier) |
| Slot 5 | Critical Strike Damage | Critical Strike Damage: +22% |
Recorded acquisition
No acquisition source with a displayable owner is linked yet. This does not establish that the item is unobtainable.
- Crafting methods
- No linked method in this snapshot
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Fire Damage | 1 |
| Damage component: metal Damage | 4 |
| Damage component: stone Damage | 4 |
| Damage component: wood Damage | 7 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Magic Fire Damage (damage modifier) | 0.1 |
| Slot 4 | Magic Fire Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Enabled
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1
