Weapon overview
魔棒
- Weapon category
- Wand
- Rarity
- Common
- Definition level range
- 3
Description
A magical wand carved out of bones. Lifeless and cold, it shoots magical ice projectiles.
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 10% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +2 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 2 × Bones | 1 | No service assigned |
Other recorded sources
Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.
- Loot tables
- 1
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Ice Damage | 1 |
| Damage component: metal Damage | 2 |
| Damage component: stone Damage | 4 |
| Damage component: wood Damage | 2 |
| Gem slot override | Not set in the native definition |
Additional weapon configuration
Show stored configuration
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1
