Weapon overview
水球
- Weapon category
- Throwable
- Rarity
- Common
- Definition level range
- 10
Description
A plump leather container that's been filled with water. Throw it to make others Wet and Soaked!
Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.
Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Throw Interval | 1 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Throw
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 5 × one choice: Wet Boot / Fur Patch | 5 | No service assigned |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Not set in the native definition |
| Gem slot override | Not set in the native definition |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
