ITEMS / SPELLS
Spells
Browse spell items, their recorded values, effects and crafting relationships.
117 entries · page 2 of 2
Open an entry to follow its connectionsFire Bolt II
Ignites a fire bolt projectile that deals damage to a single target. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fire Bolt III
Ignites a fire bolt projectile that deals damage to a single target. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fire Bolt IV
Ignites a fire bolt projectile that deals damage to a single target. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fire Bolt V
Ignites a fire bolt projectile that deals damage to a single target. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fire Bolt VI
Ignites a fire bolt projectile that deals damage to a single target. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fire Bolt VII
Ignites a fire bolt projectile that deals damage to a single target. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fire Bolt VIII
Ignites a fire bolt projectile that deals damage to a single target. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fire Totem I
Summons a totem that launches fiery projectiles at enemies and explodes when it expires. Maximum amount of summoned totems is 1 by default which can be increased via skills. Spell Charges: Depletes one charge per use. Equip the spell and…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fireball I
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fireball II
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fireball III
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fireball IV
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 1 recipe uses
Fireworks
Variant A352AFFireworks to celebrate your victories!
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Fireworks
Variant A80177Fireworks to celebrate your victories!
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Fireworks
Variant FE0EA1Fireworks to celebrate your victories!
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Fireworks
Variant D567C6Fireworks to celebrate your victories!
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Fireworks
Variant 651F6DFireworks to celebrate your victories!
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Heal Beam
Releases an aimed mending ray that continuously heals allies within. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Heal Cascade I
Releases continuous healing projectiles that automatically seek you and your allies. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Heal Cascade II
Releases continuous healing projectiles that automatically seek you and your allies. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 1 recipe uses
Hollow Wretch I
Summons a Hollow Wretch ally that attacks enemies. Maximum amount of summoned Hollow allies is 1 by default which can be increased via skills. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Hollow Wretch II
Summons a Hollow Wretch ally that attacks enemies. Maximum amount of summoned Hollow allies is 1 by default which can be increased via skills. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Ice Bolt I
Conjures an icy projectile that deals damage to a single target and applies a slow debuff to it. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Ice Bolt II
Conjures an icy projectile that deals damage in an area and applies a slow debuff. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Ice Bolt III
Conjures an icy projectile that deals damage in an area and applies a slow debuff. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Ice Bolt IV
Conjures an icy projectile that deals damage in an area and applies a slow debuff. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 1 recipe uses
Ice Totem I
Summons a totem that launches icy projectiles at enemies, applying a slow debuff to them. Maximum amount of summoned totems is 1 by default which can be increased via skills. Spell Charges: Depletes one charge per use. Equip the spell an…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Ice Totem II
Summons a totem that launches icy projectiles at enemies, applying a slow debuff to them. Maximum amount of summoned totems is 1 by default which can be increased via skills. Spell Charges: Depletes one charge per use. Equip the spell an…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Light Burst
Ignites a flash of light, bright enough to push back enemies around the caster. It also deals Stamina Damage based on your Intelligence attribute to Shroud infested enemies which fills their Stun Bar. Spell Charges: Depletes one charge p…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Mana Drain I
Releases a continuous magical beam that leeches Mana from enemies without dealing damage to them. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Mana Drain II
Releases a continuous magical beam that leeches Mana from enemies without dealing damage to them. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Mana Drain III
Releases a continuous magical beam that leeches Mana from enemies without dealing damage to them. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Mana Drain IV
Releases a continuous magical beam that leeches Mana from enemies without dealing damage to them. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Mana Drain V
Releases a continuous magical beam that leeches Mana from enemies without dealing damage to them. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Mana Drain VI
Releases a continuous magical beam that leeches Mana from enemies without dealing damage to them. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Mana Drain VII
Releases a continuous magical beam that leeches Mana from enemies without dealing damage to them. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Mana Drain VIII
Releases a continuous magical beam that leeches Mana from enemies without dealing damage to them. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Pillar Of Flames I
Ignites an area with flames that continuously damage enemies within. It also applies a burn debuff to them. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Pillar Of Flames II
Ignites an area with flames that continuously damage enemies within. It also applies a burn debuff to them. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Pillar Of Flames III
Ignites an area with flames that continuously damage enemies within. It also applies a burn debuff to them. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Protective Barrier
Conjures a magical shield that blocks and absorbs incoming projectiles until its health is depleted. You and your allies also gain 25% increased Physical Resistance within the barrier. Spell Charges: Depletes one charge per use. Equip th…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Shock Totem I
Summons a totem that launches shock projectiles at enemies that also deal Stamina Damage which fills the enemy's Stun Bar. Maximum amount of summoned totems is 1 by default which can be increased via skills. Spell Charges: Depletes one c…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Shock Totem II
Summons a totem that launches shock projectiles at enemies that also deal Stamina Damage which fills the enemy's Stun Bar. Maximum amount of summoned totems is 1 by default which can be increased via skills. Spell Charges: Depletes one c…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Shock Wisp I
Conjures a charged wisp that trails you for a short duration. It hurls shock projectiles at enemies that also deal Stamina Damage which fills the enemy's Stun Bar. Spell Charges: Depletes one charge per use. Equip the spell and use Mana …
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Shock Wisp II
Conjures a charged wisp that trails you for a short duration. It hurls shock projectiles at enemies that also deal Stamina Damage which fills the enemy's Stun Bar. Spell Charges: Depletes one charge per use. Equip the spell and use Mana …
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Shroud Beam
Releases an aimed ray of disastrous Shroud that continuously deals damage to enemies within. Shroud Spell: This spell results in a debuff that reduces your Time in the Shroud. Channel Spell: Equip the spell and use Mana to cast it with a…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Shroud Meteor
Calls down a disastrous Shroud Meteor on up to five foes. Shroud Spell: This spell results in a debuff that reduces your Time in the Shroud. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Trap Fireball
Variant 3E4718A Trap Fireball which can be used as spell ammunition. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Trap Fireball
Variant 8450A1A Trap Fireball which can be used as spell ammunition. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Trap Fireball
Variant 7BCEF4A Trap Fireball which can be used as spell ammunition. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Trap Fireball
Variant C1AA67A Trap Fireball which can be used as spell ammunition. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Trap Fireball
Variant B86D06A Trap Fireball which can be used as spell ammunition. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Trap Fireball
Variant B3850EA Trap Fireball which can be used as spell ammunition. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Trap Fireball
Variant 0B5339A Trap Fireball which can be used as spell ammunition. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Trap Fireball
Variant 278DA9A Trap Fireball which can be used as spell ammunition. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Trap Fireball
Variant DA46CEA Trap Fireball which can be used as spell ammunition. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference0 crafting methods · 0 recipe uses
Trap Fireball
Variant FBF720A Trap Fireball which can be used as spell ammunition. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference0 crafting methods · 0 recipe uses
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