ITEMS / SPELLS
Spells
Browse spell items, their recorded values, effects and crafting relationships.
117 entries · page 1 of 2
Open an entry to follow its connectionsAcid Bite
Sprays a lingering, poisonous acid in a cone in front of the caster. It also breaks the armor of enemies, applying a debuff which lets them take 25% increased physical damage for a short duration. Spell Charges: Depletes one charge per u…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Arc Lightning
Releases continuous lightning strikes that can jump to multiple other close targets. It also deals Stamina Damage which fills the enemy's Stun Bar. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to ch…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Ball Lightning I
Conjures a slow-moving ball of lightning that travels unhindered through enemies and some obstacles. It continuously releases lightning strikes to nearby enemies that also deal Stamina Damage, which fills the enemy's Stun Bar. Spell Char…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Ball Lightning II
Conjures a slow-moving ball of lightning that travels unhindered through enemies and some obstacles. It continuously releases lightning strikes to nearby enemies that also deal Stamina Damage, which fills the enemy's Stun Bar. Spell Char…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Blizzard I
Conjures a freezing storm that continuously deals damage to all enemies inside the area and applies a slow debuff to them. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Blizzard II
Conjures a freezing storm that continuously deals damage to all enemies inside the area and applies a slow debuff to them. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Bonestorm I
Conjures a flurry homing bone projectiles that hunt down enemies with crushing force. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Bonestorm II
Conjures a flurry homing bone projectiles that hunt down enemies with crushing force. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Bonestorm III
Conjures a flurry homing bone projectiles that hunt down enemies with crushing force. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Bonestorm IV
Conjures a flurry homing bone projectiles that hunt down enemies with crushing force. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Bonestorm V
Conjures a flurry homing bone projectiles that hunt down enemies with crushing force. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
SpellsConfiguration reference1 crafting methods · 1 recipe uses
Chain Heal I
Releases a mending ray that automatically seeks nearby allies. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Chain Heal II
Releases a mending ray that automatically seeks nearby allies. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Chain Lightning I
Releases a lightning strike at an enemy that can arc to multiple other nearby targets. It also deals Stamina Damage which fills the enemy's Stun Bar. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it wit…
SpellsConfiguration reference1 crafting methods · 1 recipe uses
Chain Lightning II
Releases a lightning strike at an enemy that can arc to multiple other nearby targets. It also deals Stamina Damage which fills the enemy's Stun Bar. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it wit…
SpellsConfiguration reference1 crafting methods · 1 recipe uses
Entangle I
Grows entangling roots in an area that apply a debuff to enemies which prevents them from moving for a short duration. Rooted enemies are still able to perform attacks and bigger ones are slowed instead of rooted. Spell Charges: Depletes…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Entangle II
Grows entangling roots in an area that apply a debuff to enemies which prevents them from moving for a short duration. Rooted enemies are still able to perform attacks and bigger ones are slowed instead of rooted. Spell Charges: Depletes…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Entangle III
Grows entangling roots in an area that apply a debuff to enemies which prevents them from moving for a short duration. Rooted enemies are still able to perform attacks and bigger ones are slowed instead of rooted. Spell Charges: Depletes…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Acid Bite I
Sprays a lingering, poisonous acid in a cone in front of the caster. It also breaks the armor of enemies, applying a debuff which lets them take 25% increased physical damage for a short duration. Eternal Spell: Does not deplete Spell Ch…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Acid Bite II
Sprays a lingering, poisonous acid in a cone in front of the caster. It also breaks the armor of enemies, applying a debuff which lets them take 25% increased physical damage for a short duration. Eternal Spell: Does not deplete Spell Ch…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Arc Lightning I
Releases continuous lightning strikes that can arc to multiple other close targets. It also deals Stamina Damage which fills the enemy's Stun Bar. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to cha…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Arc Lightning II
Releases continuous lightning strikes that can arc to multiple other close targets. It also deals Stamina Damage which fills the enemy's Stun Bar. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to cha…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Ball Lightning I
Conjures a slow moving ball of lightning that travels unhindered through enemies and some obstacles. It continuously releases lightning strikes to nearby enemies that also deal Stamina Damage which fills the enemy's Stun Bar. Eternal Spe…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Blizzard I
Conjures a freezing storm that continuously deals damage to all enemies inside the area and applies a slow debuff to them. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Blizzard II
Conjures a freezing storm that continuously deals damage to all enemies inside the area and applies a slow debuff to them. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Bonestorm I
Conjures a flurry homing bone projectiles that hunt down enemies with crushing force. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time. Eternal Spell: Does not deplete Spell Char…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Bonestorm II
Conjures a flurry homing bone projectiles that hunt down enemies with crushing force. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time. Eternal Spell: Does not deplete Spell Char…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Chain Heal I
Releases a mending ray that automatically seeks nearby allies. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Chain Heal II
Releases a mending ray that automatically seeks nearby allies. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Chain Lightning I
Releases a lightning strike at an enemy that can arc to multiple other nearby targets. It also deals Stamina Damage which fills the enemy's Stun Bar. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use …
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Chain Lightning II
Releases a lightning strike at an enemy that can arc to multiple other nearby targets. It also deals Stamina Damage which fills the enemy's Stun Bar. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use …
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Chain Lightning III
Releases a lightning strike at an enemy that can arc to multiple other nearby targets. It also deals Stamina Damage which fills the enemy's Stun Bar. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use …
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Entangle
Grows entangling roots in an area that apply a debuff to enemies which prevents them from moving for a short duration. Rooted enemies are still able to perform attacks and bigger ones are slowed instead of rooted. Eternal Spell: Does not…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Fire Totem I
Summons a totem that launches fiery projectiles at enemies and explodes when it expires. Maximum amount of summoned totems is 1 by default which can be increased via skills. Eternal Spell: Does not deplete Spell Charges per use. Equip th…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Fire Totem II
Summons a totem that launches fiery projectiles at enemies and explodes when it expires. Maximum amount of summoned totems is 1 by default which can be increased via skills. Eternal Spell: Does not deplete Spell Charges per use. Equip th…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Fireball I
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Fireball II
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Fireball III
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Heal Beam I
Releases an aimed mending ray that continuously heals allies within. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time. Eternal Spell: Does not deplete Spell Charges per use. Equi…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Heal Beam II
Releases an aimed mending ray that continuously heals allies within. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time. Eternal Spell: Does not deplete Spell Charges per use. Equi…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Heal Cascade I
Releases continuous healing projectiles that automatically seek you and your allies. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time. Eternal Spell: Does not deplete Spell Charg…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Heal Cascade II
Releases continuous healing projectiles that automatically seek you and your allies. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time. Eternal Spell: Does not deplete Spell Charg…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Hollow Wretch I
Summons a Hollow Wretch ally that attacks enemies. Maximum amount of summoned Hollow allies is 1 by default which can be increased via skills. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Hollow Wretch II
Summons a Hollow Wretch ally that attacks enemies. Maximum amount of summoned Hollow allies is 1 by default which can be increased via skills. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Ice Bolt I
Conjures an icy projectile that deals damage in an area and applies a slow debuff. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Ice Bolt II
Conjures an icy projectile that deals damage in an area and applies a slow debuff. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Ice Bolt III
Conjures an icy projectile that deals damage in an area and applies a slow debuff. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Ice Bolt IV
Conjures an icy projectile that deals damage in an area and applies a slow debuff. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Ice Totem I
Summons a totem that launches icy projectiles at enemies, applying a slow debuff to them. Maximum amount of summoned totems is 1 by default which can be increased via skills. Eternal Spell: Does not deplete Spell Charges per use. Equip t…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Ice Totem II
Summons a totem that launches icy projectiles at enemies, applying a slow debuff to them. Maximum amount of summoned totems is 1 by default which can be increased via skills. Eternal Spell: Does not deplete Spell Charges per use. Equip t…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Light Burst I
Ignites a flash of light, bright enough to push back enemies around the caster. It also deals Stamina Damage based on your Intelligence attribute to Shroud infested enemies which fills their Stun Bar. Eternal Spell: Does not deplete Spel…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Light Burst II
Ignites a flash of light, bright enough to push back enemies around the caster. It also deals Stamina Damage based on your Intelligence attribute to Shroud infested enemies which fills their Stun Bar. Eternal Spell: Does not deplete Spel…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Pillar Of Flames I
Ignites an area with flames that continuously damage enemies within. It also applies a burn debuff to them. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Protective Barrier
Conjures a magical shield that blocks and absorbs incoming projectiles until its health is depleted. You and your allies also gain 25% increased Physical Resistance within the barrier. Eternal Spell: Does not deplete Spell Charges per us…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Shock Totem
Summons a totem that launches shock projectiles at enemies that also deal Stamina Damage which fills the enemy's Stun Bar. Maximum amount of summoned totems is 1 by default which can be increased via skills. Eternal Spell: Does not deple…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Shock Wisp I
Conjures a charged wisp that trails you for a short duration. It hurls shock projectiles at enemies that also deal Stamina Damage which fills the enemy's Stun Bar. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal …
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Shock Wisp II
Conjures a charged wisp that trails you for a short duration. It hurls shock projectiles at enemies that also deal Stamina Damage which fills the enemy's Stun Bar. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal …
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Shroud Beam
Releases an aimed ray of disastrous Shroud that continuously deals damage to enemies within. Shroud Spell: This spell results in a debuff that reduces your Time in the Shroud. Channel Spell: Equip the spell and use Mana to cast it with a…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Eternal Shroud Meteor
Calls down a disastrous Shroud Meteor on up to five foes. Shroud Spell: This spell results in a debuff that reduces your Time in the Shroud. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to c…
SpellsConfiguration reference1 crafting methods · 0 recipe uses
Fire Bolt I
Ignites a fire bolt projectile that deals damage to a single target. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
SpellsConfiguration reference1 crafting methods · 0 recipe uses
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