黄金战争英雄之斧
Choose a version
Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.
Version comparison
Displayed values follow each version’s stored game display data. They are not calculated final statistics.
| Version | Displayed attributes | Recorded crafting methods |
|---|---|---|
| Legendary · Levels 1–55 | Parry Power: 1 | 0 |
| Rare · Level 36 | Parry Power: 1 | 1 |
| Rare · Level 46 | Parry Power: 1 | 1 |
Legendary · Levels 1–55
Weapon overview
- Weapon category
- Two-Handed Axe
- Definition
- Legendary · Levels 1–55
- Rarity
- Legendary
- Definition level range
- 1–55
Description
Many soldiers fall in war. Those who return are heralded and showered in gold and gifts; given weapons befitting a celebrated veteran... but for some, such gifts merely serve as a reminder of their harrowing past.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Parry Power | 1 | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- Two-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Health Leech | Health Leech: +3%Hits restore a percentage of damage dealt as Health |
| Slot 2 | Heavy | Magic Fire Damage (damage modifier) |
| Slot 3 | Renewal | Health Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified. |
| Slot 4 | Heavy | Magic Fire Damage (damage modifier) |
| Slot 5 | Damage against Fell | Damage against Fell: +10% |
Recorded acquisition
This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.
A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.
- Scene loot records
- 1
- Fixed item placements
- 1
- Crafting methods
- No linked method in this snapshot
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.55 |
Collection: Veilwater Basin
This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.
- Category
- Unique Equipment
- Collection entries
- 8
- Completion
- Progression condition recorded; the unlock path has not been verified in play.
- Drakian Boots
Other entry in this collection.
- Circlet Of Lightning
Other entry in this collection.
- Frozen Gauntlets
Other entry in this collection.
- Flaming Gauntlets
Other entry in this collection.
- Greatsword Gauntlets
Other entry in this collection.
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1.5 |
| Speed modifier | 1 |
| Damage component: metal Damage | 4 |
| Damage component: physical Cut Damage | 1 |
| Damage component: stone Damage | 7 |
| Damage component: wood Damage | 15 |
| Gem slot override | Configured in the native definition; player-facing meaning requires evaluation |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Magic Fire Damage (damage modifier) | 0.1 |
| Slot 4 | Magic Fire Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 36
Weapon overview
- Weapon category
- Two-Handed Axe
- Definition
- Rare · Level 36
- Rarity
- Rare
- Definition level range
- 36
Description
Many soldiers fall in war. Those who return are heralded and showered in gold and gifts; given weapons befitting a celebrated veteran... but for some, such gifts merely serve as a reminder of their harrowing past.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Parry Power | 1 | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- Two-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Health Leech | Health Leech: +3%Hits restore a percentage of damage dealt as Health |
| Slot 2 | Heavy | Magic Fire Damage (damage modifier) |
| Slot 3 | Renewal | Health Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified. |
| Slot 4 | Heavy | Magic Fire Damage (damage modifier) |
| Slot 5 | Damage against Fell | Damage against Fell: +10% |
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 2 × Gold Bars; 1 × Bronze Bars; 4 × Tropical Wood; 1 × Steel Bars | 1 | Blacksmith |
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.55 |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1.5 |
| Speed modifier | 1 |
| Damage component: metal Damage | 4 |
| Damage component: physical Cut Damage | 1 |
| Damage component: stone Damage | 7 |
| Damage component: wood Damage | 15 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Magic Fire Damage (damage modifier) | 0.1 |
| Slot 4 | Magic Fire Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 46
Weapon overview
- Weapon category
- Two-Handed Axe
- Definition
- Rare · Level 46
- Rarity
- Rare
- Definition level range
- 46
Description
Many soldiers fall in war. Those who return are heralded and showered in gold and gifts; given weapons befitting a celebrated veteran... but for some, such gifts merely serve as a reminder of their harrowing past.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Parry Power | 1 | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- Two-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Health Leech | Health Leech: +3%Hits restore a percentage of damage dealt as Health |
| Slot 2 | Heavy | Magic Fire Damage (damage modifier) |
| Slot 3 | Renewal | Health Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified. |
| Slot 4 | Heavy | Magic Fire Damage (damage modifier) |
| Slot 5 | Damage against Fell | Damage against Fell: +10% |
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 2 × Celestium Bars; 5 × Diamond; 4 × Tropical Wood; 1 × Steel Bars | 1 | Blacksmith |
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.55 |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1.5 |
| Speed modifier | 1 |
| Damage component: metal Damage | 6 |
| Damage component: physical Cut Damage | 1 |
| Damage component: stone Damage | 8 |
| Damage component: wood Damage | 16 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Magic Fire Damage (damage modifier) | 0.1 |
| Slot 4 | Magic Fire Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1








