Proto Matter-Bender game icon

ITEMS / WEAPONS

Proto Matter-Bender

Compare 2 versions of Proto Matter-Bender, including their attributes, equipment perks, crafting methods and recorded sources.

GAME REFERENCESource checked October 23, 2026Version & sources

始源物质调整仪

Choose a version

Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.

Version comparison

Displayed values follow each version’s stored game display data. They are not calculated final statistics.

Version comparison
VersionDisplayed attributesRecorded crafting methods
Legendary · Levels 1–55Overcharge: 30% · Attack Speed: 0.6 sec · Mana Regeneration: +16 · Multishot: +10
Rare · Level 46Overcharge: 30% · Attack Speed: 0.6 sec · Mana Regeneration: +16 · Multishot: +11
Legendary · Levels 1–55

Weapon overview

Weapon category
Wand
Definition
Legendary · Levels 1–55
Rarity
Legendary
Definition level range
1–55

Description

A traditional Ancient tool used to adjust the subject's physical matter or shell after arrival. It can also be used to unleash the full wonder of blunt force trauma.

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge30%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+16Game display value
Multishot+1Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2Critical Strike ChanceCritical Strike Chance: +7%
Slot 3HeavyBlunt Damage (damage modifier)
Slot 4Critical Strike ChanceCritical Strike Chance: +7%
Slot 5HeavyBlunt Damage (damage modifier)

Recorded acquisition

This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.

A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.

Scene loot records
1
Fixed item placements
1
Crafting methods
No linked method in this snapshot

Collection: Cinder's Cradle

This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.

Category
Unique Equipment
Collection entries
5
Completion
Progression condition recorded; the unlock path has not been verified in play.

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: metal Damage7
Damage component: physical Blunt Damage1
Damage component: stone Damage8
Damage component: wood Damage5
Gem slot overrideConfigured in the native definition; player-facing meaning requires evaluation

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 3Blunt Damage (damage modifier)0.1
Slot 5Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1
Rare · Level 46

Weapon overview

Weapon category
Wand
Definition
Rare · Level 46
Rarity
Rare
Definition level range
46

Description

A traditional Ancient tool used to adjust the subject's physical matter or shell after arrival. It can also be used to unleash the full wonder of blunt force trauma.

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge30%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+16Game display value
Multishot+1Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2Critical Strike ChanceCritical Strike Chance: +7%
Slot 3HeavyBlunt Damage (damage modifier)
Slot 4Critical Strike ChanceCritical Strike Chance: +7%
Slot 5HeavyBlunt Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft10 × Bones; 4 × Diamond Dust; 4 × Glass; 2 × Celestium Bars1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: metal Damage7
Damage component: physical Blunt Damage1
Damage component: stone Damage8
Damage component: wood Damage5
Gem slot overrideConfigured in the native definition; player-facing meaning requires evaluation

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 3Blunt Damage (damage modifier)0.1
Slot 5Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1