鱼叉弓
Choose a version
Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.
Version comparison
Displayed values follow each version’s stored game display data. They are not calculated final statistics.
| Version | Displayed attributes | Recorded crafting methods |
|---|---|---|
| Epic · Levels 1–55 | Draw Speed: 0.6 sec · Arrow Speed: +20% | 0 |
| Rare · Level 46 | Draw Speed: 0.6 sec · Arrow Speed: +20% | 1 |
Epic · Levels 1–55
Weapon overview
- Weapon category
- Bow
- Definition
- Epic · Levels 1–55
- Rarity
- Epic
- Definition level range
- 1–55
Description
Whether used to shoot birds from the sky or fish in the water, this bow is precise and vicious. It's definitely more stylish than a fishing rod, though it's less effective for the same purpose... perhaps its venom would be better used on other wildlife instead.
- Slot
- Range Weapon
Weapon details
- Ammunition type
- Arrow
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Draw Speed | 0.6 sec | Game display value |
| Arrow Speed | +20% | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Shoot
- Secondary action
- Aim
- Additional action
- Bow Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Poison Damage (damage modifier) |
| Slot 2 | Damage against Wildlife | Damage against Wildlife and Wildbeasts: +10% |
| Slot 3 | Heavy | Poison Damage (damage modifier) |
| Slot 4 | Damage against Drak | Damage against Drak: +10% |
| Slot 5 | Heavy | Poison Damage (damage modifier) |
Recorded acquisition
This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.
A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.
- Scene loot records
- 1
- Fixed item placements
- 1
- Crafting methods
- No linked method in this snapshot
Collection: Cinder's Cradle
This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.
- Category
- Unique Equipment
- Collection entries
- 5
- Completion
- Progression condition recorded; the unlock path has not been verified in play.
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 0.5 |
| Speed modifier | 1.1 |
| Gem slot override | Configured in the native definition; player-facing meaning requires evaluation |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Poison Damage (damage modifier) | 0.1 |
| Slot 3 | Poison Damage (damage modifier) | 0.1 |
| Slot 5 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 46
Weapon overview
- Weapon category
- Bow
- Definition
- Rare · Level 46
- Rarity
- Rare
- Definition level range
- 46
Description
Whether used to shoot birds from the sky or fish in the water, this bow is precise and vicious. It's definitely more stylish than a fishing rod, though it's less effective for the same purpose... perhaps its venom would be better used on other wildlife instead.
- Slot
- Range Weapon
Weapon details
- Ammunition type
- Arrow
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Draw Speed | 0.6 sec | Game display value |
| Arrow Speed | +20% | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Shoot
- Secondary action
- Aim
- Additional action
- Bow Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Poison Damage (damage modifier) |
| Slot 2 | Damage against Wildlife | Damage against Wildlife and Wildbeasts: +10% |
| Slot 3 | Heavy | Poison Damage (damage modifier) |
| Slot 4 | Damage against Drak | Damage against Drak: +10% |
| Slot 5 | Heavy | Poison Damage (damage modifier) |
Crafting methods
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 0.5 |
| Speed modifier | 1.1 |
| Gem slot override | Configured in the native definition; player-facing meaning requires evaluation |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Poison Damage (damage modifier) | 0.1 |
| Slot 3 | Poison Damage (damage modifier) | 0.1 |
| Slot 5 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1





