Spearfisher Bow game icon

ITEMS / WEAPONS

Spearfisher Bow

Compare 2 versions of Spearfisher Bow, including their attributes, equipment perks, crafting methods and recorded sources.

GAME REFERENCESource checked October 23, 2026Version & sources

鱼叉弓

Choose a version

Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.

Version comparison

Displayed values follow each version’s stored game display data. They are not calculated final statistics.

Version comparison
VersionDisplayed attributesRecorded crafting methods
Epic · Levels 1–55Draw Speed: 0.6 sec · Arrow Speed: +20%0
Rare · Level 46Draw Speed: 0.6 sec · Arrow Speed: +20%1
Epic · Levels 1–55

Weapon overview

Weapon category
Bow
Definition
Epic · Levels 1–55
Rarity
Epic
Definition level range
1–55

Description

Whether used to shoot birds from the sky or fish in the water, this bow is precise and vicious. It's definitely more stylish than a fishing rod, though it's less effective for the same purpose... perhaps its venom would be better used on other wildlife instead.

Slot
Range Weapon

Weapon details

Ammunition type
Arrow

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Draw Speed0.6 secGame display value
Arrow Speed+20%Game display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Shoot
Secondary action
Aim
Additional action
Bow Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyPoison Damage (damage modifier)
Slot 2Damage against WildlifeDamage against Wildlife and Wildbeasts: +10%
Slot 3HeavyPoison Damage (damage modifier)
Slot 4Damage against DrakDamage against Drak: +10%
Slot 5HeavyPoison Damage (damage modifier)

Recorded acquisition

This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.

A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.

Scene loot records
1
Fixed item placements
1
Crafting methods
No linked method in this snapshot

Collection: Cinder's Cradle

This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.

Category
Unique Equipment
Collection entries
5
Completion
Progression condition recorded; the unlock path has not been verified in play.

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier0.5
Speed modifier1.1
Gem slot overrideConfigured in the native definition; player-facing meaning requires evaluation

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Poison Damage (damage modifier)0.1
Slot 3Poison Damage (damage modifier)0.1
Slot 5Poison Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 46

Weapon overview

Weapon category
Bow
Definition
Rare · Level 46
Rarity
Rare
Definition level range
46

Description

Whether used to shoot birds from the sky or fish in the water, this bow is precise and vicious. It's definitely more stylish than a fishing rod, though it's less effective for the same purpose... perhaps its venom would be better used on other wildlife instead.

Slot
Range Weapon

Weapon details

Ammunition type
Arrow

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Draw Speed0.6 secGame display value
Arrow Speed+20%Game display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Shoot
Secondary action
Aim
Additional action
Bow Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyPoison Damage (damage modifier)
Slot 2Damage against WildlifeDamage against Wildlife and Wildbeasts: +10%
Slot 3HeavyPoison Damage (damage modifier)
Slot 4Damage against DrakDamage against Drak: +10%
Slot 5HeavyPoison Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft4 × Celestium Bars; 2 × String; 4 × Conifer Logs; 4 × Ectoplasm Aggregate1Hunter

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier0.5
Speed modifier1.1
Gem slot overrideConfigured in the native definition; player-facing meaning requires evaluation

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Poison Damage (damage modifier)0.1
Slot 3Poison Damage (damage modifier)0.1
Slot 5Poison Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1