THE GAME REFERENCE
Skills
Browse skill descriptions, point costs, class alignments and connections in the skill tree.
243 entries · page 1 of 5
Open an entry to follow its connectionsAbsorb
When you receive Magic damage, you have a [value or control not yet verified] chance to restore 1 Mana per Health point lost.
WarriorConfiguration reference1 skill points · Passive Skill
Advanced Necromancy
Increases the maximum amount of summoned Hollow allies from spells by [value or control not yet verified].
MageConfiguration reference2 skill points · Passive Skill
Aerial Wand Attack
When equipped with a Wand, you can perform a special attack by holding [value or control not yet verified] during a jump. It fires a magical projectile that deals 50% additional weapon damage in a small blast radius. Cost: 25 Mana
MageConfiguration reference3 skill points · Active Skill
Airborne
Gliders consume [value or control not yet verified] less Stamina.
RangerConfiguration reference1 skill points · Passive Skill
Airborne Architect
Turn into a spark inside the base to move freely through the air in first person while building. To toggle this mode, hold [value or control not yet verified].
NeutralConfiguration reference3 skill points · Active Skill
Arachnoid
Stamina cost while climbing is reduced by [value or control not yet verified].
RangerConfiguration reference1 skill points · Passive Skill
Arcane Concentration
Gain one point of Spirit for every two levels of the Flame.
MageConfiguration reference5 skill points · Attribute
Arcane Deflection
Successfully parrying an enemy's attack restores [value or control not yet verified] Mana. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Ba…
MageConfiguration reference1 skill points · Passive Skill
Arcane Proliferation
Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.
MageConfiguration reference3 skill points · Passive Skill
Arsonist
All Fire damage is increased by [value or control not yet verified].
MageConfiguration reference2 skill points · Passive Skill
Athlete
Increases your maximum Health by [value or control not yet verified] times your Strength attribute.
WarriorConfiguration reference1 skill points · Active Skill
Backstab Mastery
Backstab damage is increased by [value or control not yet verified].
RangerConfiguration reference1 skill points · Passive Skill
Barbarian
Gain one point of Strength for every two levels of the Flame.
WarriorConfiguration reference5 skill points · Attribute
Barbarian's Path
Damage with Two-Handed Axes, Clubs and Hammers is increased by [value or control not yet verified].
WarriorConfiguration reference1 skill points · Passive Skill
Barrage
Dealing damage with Bows has a [value or control not yet verified] chance to restore 1 durability to that weapon.
RangerConfiguration reference1 skill points · Passive Skill
Bash
Parrying enemy attacks bashes them for [value or control not yet verified] Blunt damage. Bash damage is increased by your Strength attribute. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block wi…
WarriorConfiguration reference2 skill points · Active Skill
Battle Heal
Critical Strikes with Melee weapons heal you for [value or control not yet verified] of your maximum Health.
WarriorConfiguration reference2 skill points · Passive Skill
Beast Master
When you are targeted by an attack, Wild Animals within 50 meters will attack the enemy.
RangerConfiguration reference4 skill points · Passive Skill
Bee Sting
Firing or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime. Cost: 10 Stamina per second
RangerConfiguration reference3 skill points · Active Skill
Begone!
A magic-powered punch that pushes back and stuns enemies. Replaces your unarmed attacks as long as you have the necessary Mana available. Cost: 30 Mana
MageConfiguration reference3 skill points · Active Skill
Blast and Cast
After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%.
MageConfiguration reference3 skill points · Passive Skill
Blessed Arrows
Critical Strikes with Bows restore [value or control not yet verified] Mana.
RangerConfiguration reference1 skill points · Passive Skill
Blink
Replaces the Dodge Roll ability with a short-range teleport. Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina
MageConfiguration reference4 skill points · Active Skill
Blink Attack
Blinking into an enemy triggers an explosion which deals Fire damage in a small radius. Damage and Mana cost scale with the Intelligence attribute.
MageConfiguration reference2 skill points · Passive Skill
Blood Magic
When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored. This effect stops at 1 Health. Cooldown: 2 minutes
MageConfiguration reference4 skill points · Passive Skill
Blood Rage
When an enemy within [value or control not yet verified] meters is killed by a Melee weapon, you fall into Blood Rage. Blood Rage Increases Melee weapon damage by [value or control not yet verified] for 10 seconds.
WarriorConfiguration reference2 skill points · Passive Skill
Blood Warrior
Defeating an enemy with a Sneak Attack or Merciless Attack spawns a Health Orb. Gathering an Orb restores 10% of the respective resource.
WarriorConfiguration reference3 skill points · Passive Skill
Bloodletting
Critical Strikes with spells have a [value or control not yet verified] chance to spawn two Health, Mana, and/or Stamina Orbs. Gathering an Orb restores 10% of the respective resource.
MageConfiguration reference2 skill points · Passive Skill
Bone to Ash
Damage against Hollow is increased by [value or control not yet verified].
MageConfiguration reference1 skill points · Passive Skill
Bounty Bonanza
After defeating a Fell enemy with a Skillshot, your group gains an additional 5 Experience Points. Skillshot Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot. Skillshots deal 100% increased base dama…
RangerConfiguration reference2 skill points · Passive Skill
Bow Specialization
Unlocks Special Abilities of Bows. Press [value or control not yet verified] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used t…
RangerConfiguration reference3 skill points · Active Skill
Breach
Overpowered enemies receive 100% increased Melee physical damage for 3 seconds. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless…
WarriorConfiguration reference3 skill points · Passive Skill
Brute
Melee Blunt damage is increased by [value or control not yet verified].
WarriorConfiguration reference2 skill points · Passive Skill
Calm Spirit
Wild Animals within 50 meters will no longer attack you unless provoked. Does not affect animals corrupted by the Shroud.
RangerConfiguration reference3 skill points · Passive Skill
Chain Hit
Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence. The initial target can be hit twice instead of chaining to another one.
MageConfiguration reference3 skill points · Passive Skill
Constitution
Variant EB514DIncreases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
WarriorConfiguration reference1 skill points · Attribute
Constitution
Variant C79A3BIncreases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
WarriorConfiguration reference1 skill points · Attribute
Constitution
Variant 702092Increases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
WarriorConfiguration reference1 skill points · Attribute
Constitution
Variant 803BBAIncreases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
WarriorConfiguration reference1 skill points · Attribute
Constitution
Variant 353497Increases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
WarriorConfiguration reference1 skill points · Attribute
Constitution
Variant 4F31E3Increases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
WarriorConfiguration reference1 skill points · Attribute
Constitution
Variant 7CE7A5Increases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
WarriorConfiguration reference1 skill points · Attribute
Constitution
Variant 5A9310Increases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
WarriorConfiguration reference1 skill points · Attribute
Constitution
Variant CEAB5BIncreases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
WarriorConfiguration reference1 skill points · Attribute
Constitution
Variant E672F3Increases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
WarriorConfiguration reference1 skill points · Attribute
Constitution
Variant E77D16Increases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
WarriorConfiguration reference1 skill points · Attribute
Counter Battery
Damage against ranged enemies is increased by [value or control not yet verified].
RangerConfiguration reference1 skill points · Passive Skill
Counterstrike
After receiving damage, there is a [value or control not yet verified] chance to reflect [value or control not yet verified] of the damage back to the attacker as Fire damage. This magical attack can trigger other skills.
MageConfiguration reference1 skill points · Passive Skill
Crash Down Attack
When equipped with a Melee weapon, you can perform a special attack by holding [value or control not yet verified] during a jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina depending on weapon type …
WarriorConfiguration reference3 skill points · Active Skill
Crash Down: Force
When attacking from a double jump, Crash Down deals 20% more weapon damage.
WarriorConfiguration reference3 skill points · Passive Skill
Cull the Herd
Damage against Wildlife is increased by [value or control not yet verified].
RangerConfiguration reference1 skill points · Passive Skill
Cutthroat
Sneak Attack Damage is increased by [value or control not yet verified].
RangerConfiguration reference1 skill points · Passive Skill
Dagger Mastery
Damage with Daggers is increased by [value or control not yet verified].
RangerConfiguration reference1 skill points · Passive Skill
Dagger Specialization
Unlocks Special Abilities of Daggers. Press [value or control not yet verified] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is use…
RangerConfiguration reference3 skill points · Active Skill
Dark Arts
All Shroud damage is increased by [value or control not yet verified].
MageConfiguration reference2 skill points · Passive Skill
Dessert Stomach
You gain one additional Food slot.
RangerConfiguration reference4 skill points · Active Skill
Dexterity
Variant 9627DFIncreases your Dexterity attribute by 1. Increases Bow and Dagger damage by 5% per Attribute Point.
RangerConfiguration reference1 skill points · Attribute
Dexterity
Variant D78EBBIncreases your Dexterity attribute by 1. Increases Bow and Dagger damage by 5% per Attribute Point.
RangerConfiguration reference1 skill points · Attribute
Dexterity
Variant 9796FEIncreases your Dexterity attribute by 1. Increases Bow and Dagger damage by 5% per Attribute Point.
RangerConfiguration reference1 skill points · Attribute
Dexterity
Variant E3875DIncreases your Dexterity attribute by 1. Increases Bow and Dagger damage by 5% per Attribute Point.
RangerConfiguration reference1 skill points · Attribute
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