毒蛇之弓
Choose a version
Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.
Version comparison
Displayed values follow each version’s stored game display data. They are not calculated final statistics.
| Version | Displayed attributes | Recorded crafting methods |
|---|---|---|
| Rare · Level 16 | Draw Speed: 0.6 sec · Arrow Speed: +20% | 1 |
| Epic · Level 20 | Draw Speed: 0.6 sec · Arrow Speed: +20% | 0 |
| Rare · Level 21 | Draw Speed: 0.6 sec · Arrow Speed: +20% | 1 |
| Rare · Level 26 | Draw Speed: 0.6 sec · Arrow Speed: +20% | 1 |
| Rare · Level 36 | Draw Speed: 0.6 sec · Arrow Speed: +20% | 1 |
| Rare · Level 46 | Draw Speed: 0.6 sec · Arrow Speed: +20% | 1 |
Rare · Level 16
Weapon overview
- Weapon category
- Bow
- Definition
- Rare · Level 16
- Rarity
- Rare
- Definition level range
- 16
Description
A strong bow that frames each shot between two serpents' maws. Let your arrows strike with the calculated savagery of a viper in waiting!
- Slot
- Range Weapon
Weapon details
- Ammunition type
- Arrow
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Draw Speed | 0.6 sec | Game display value |
| Arrow Speed | +20% | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Shoot
- Secondary action
- Aim
- Additional action
- Bow Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Poison Damage (damage modifier) |
| Slot 2 | Heavy | Poison Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +5% |
| Slot 4 | Critical Strike Damage | Critical Strike Damage: +16% |
| Slot 5 | Critical Strike Damage | Critical Strike Damage: +16% |
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 4 × Bronze Bars; 2 × String; 4 × Fossilized Bone; 4 × Ectoplasm Shard | 1 | Lunar New Year Trader |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 0.5 |
| Speed modifier | 1.1 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Poison Damage (damage modifier) | 0.1 |
| Slot 2 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Epic · Level 20
Weapon overview
- Weapon category
- Bow
- Definition
- Epic · Level 20
- Rarity
- Epic
- Definition level range
- 20
Description
A strong bow that frames each shot between two serpents' maws. Let your arrows strike with the calculated savagery of a viper in waiting!
- Slot
- Range Weapon
Weapon details
- Ammunition type
- Arrow
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Draw Speed | 0.6 sec | Game display value |
| Arrow Speed | +20% | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Shoot
- Secondary action
- Aim
- Additional action
- Bow Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Poison Damage (damage modifier) |
| Slot 2 | Heavy | Poison Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +5% |
| Slot 4 | Critical Strike Damage | Critical Strike Damage: +16% |
| Slot 5 | Critical Strike Damage | Critical Strike Damage: +16% |
Recorded acquisition
This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.
A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.
- Scene loot records
- 1
- Fixed item placements
- 1
- Crafting methods
- No linked method in this snapshot
Collection: Nomad Highlands
This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.
- Category
- Unique Equipment
- Collection entries
- 6
- Completion
- Progression condition recorded; the unlock path has not been verified in play.
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 0.5 |
| Speed modifier | 1.1 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Poison Damage (damage modifier) | 0.1 |
| Slot 2 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 21
Weapon overview
- Weapon category
- Bow
- Definition
- Rare · Level 21
- Rarity
- Rare
- Definition level range
- 21
Description
A strong bow that frames each shot between two serpents' maws. Let your arrows strike with the calculated savagery of a viper in waiting!
- Slot
- Range Weapon
Weapon details
- Ammunition type
- Arrow
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Draw Speed | 0.6 sec | Game display value |
| Arrow Speed | +20% | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Shoot
- Secondary action
- Aim
- Additional action
- Bow Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Poison Damage (damage modifier) |
| Slot 2 | Heavy | Poison Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +5% |
| Slot 4 | Critical Strike Damage | Critical Strike Damage: +18% |
| Slot 5 | Critical Strike Damage | Critical Strike Damage: +18% |
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 4 × Iron Bars; 2 × String; 4 × Palm Wood Logs; 5 × Ectoplasm Crystal | 1 | Lunar New Year Trader |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 0.5 |
| Speed modifier | 1.1 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Poison Damage (damage modifier) | 0.1 |
| Slot 2 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 26
Weapon overview
- Weapon category
- Bow
- Definition
- Rare · Level 26
- Rarity
- Rare
- Definition level range
- 26
Description
A strong bow that frames each shot between two serpents' maws. Let your arrows strike with the calculated savagery of a viper in waiting!
- Slot
- Range Weapon
Weapon details
- Ammunition type
- Arrow
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Draw Speed | 0.6 sec | Game display value |
| Arrow Speed | +20% | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Shoot
- Secondary action
- Aim
- Additional action
- Bow Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Poison Damage (damage modifier) |
| Slot 2 | Heavy | Poison Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +6% |
| Slot 4 | Critical Strike Damage | Critical Strike Damage: +20% |
| Slot 5 | Critical Strike Damage | Critical Strike Damage: +20% |
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 4 × Silver Bars; 2 × String; 4 × Conifer Logs; 4 × Ectoplasm Cluster | 1 | Lunar New Year Trader |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 0.5 |
| Speed modifier | 1.1 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Poison Damage (damage modifier) | 0.1 |
| Slot 2 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 36
Weapon overview
- Weapon category
- Bow
- Definition
- Rare · Level 36
- Rarity
- Rare
- Definition level range
- 36
Description
A strong bow that frames each shot between two serpents' maws. Let your arrows strike with the calculated savagery of a viper in waiting!
- Slot
- Range Weapon
Weapon details
- Ammunition type
- Arrow
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Draw Speed | 0.6 sec | Game display value |
| Arrow Speed | +20% | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Shoot
- Secondary action
- Aim
- Additional action
- Bow Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Poison Damage (damage modifier) |
| Slot 2 | Heavy | Poison Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +6% |
| Slot 4 | Critical Strike Damage | Critical Strike Damage: +22% |
| Slot 5 | Critical Strike Damage | Critical Strike Damage: +22% |
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 4 × Gold Bars; 2 × String; 4 × Conifer Logs; 4 × Ectoplasm Aggregate | 1 | Lunar New Year Trader |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 0.5 |
| Speed modifier | 1.1 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Poison Damage (damage modifier) | 0.1 |
| Slot 2 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 46
Weapon overview
- Weapon category
- Bow
- Definition
- Rare · Level 46
- Rarity
- Rare
- Definition level range
- 46
Description
A strong bow that frames each shot between two serpents' maws. Let your arrows strike with the calculated savagery of a viper in waiting!
- Slot
- Range Weapon
Weapon details
- Ammunition type
- Arrow
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Draw Speed | 0.6 sec | Game display value |
| Arrow Speed | +20% | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Shoot
- Secondary action
- Aim
- Additional action
- Bow Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Poison Damage (damage modifier) |
| Slot 2 | Heavy | Poison Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +6% |
| Slot 4 | Critical Strike Damage | Critical Strike Damage: +22% |
| Slot 5 | Critical Strike Damage | Critical Strike Damage: +22% |
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 4 × Gold Bars; 2 × String; 4 × Conifer Logs; 4 × Ectoplasm Aggregate | 1 | Lunar New Year Trader |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 0.5 |
| Speed modifier | 1.1 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Poison Damage (damage modifier) | 0.1 |
| Slot 2 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1






