Dragon Sword game icon

ITEMS / WEAPONS

Dragon Sword

Compare 6 versions of Dragon Sword, including their attributes, equipment perks, crafting methods and recorded sources.

GAME REFERENCESource checked October 23, 2026Version & sources

龙剑

Choose a version

Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.

Version comparison

Displayed values follow each version’s stored game display data. They are not calculated final statistics.

Version comparison
VersionDisplayed attributesRecorded crafting methods
Legendary · Levels 1–55Attack Speed: 0.6 sec0
Rare · Level 16Attack Speed: 0.6 sec1
Rare · Level 21Attack Speed: 0.6 sec1
Rare · Level 26Attack Speed: 0.6 sec1
Rare · Level 36Attack Speed: 0.6 sec1
Rare · Level 46Attack Speed: 0.6 sec1
Legendary · Levels 1–55

Weapon overview

Weapon category
One-Handed Sword
Definition
Legendary · Levels 1–55
Rarity
Legendary
Definition level range
1–55

Description

A mythical blade from long gone days. Legends say that it was passed on to Embervale by a wise spirit who descended from the stars in the year of the dragon.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2HeavyMagic Fire Damage (damage modifier)
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4RenewalHealth Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified.
Slot 5Critical Strike ChanceCritical Strike Chance: +5%

Recorded acquisition

This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.

A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.

Scene loot records
1
Fixed item placements
1
Crafting methods
No linked method in this snapshot

Collection: Nomad Highlands

This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.

Category
Unique Equipment
Collection entries
6
Completion
Progression condition recorded; the unlock path has not been verified in play.

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: magical Fire Damage0.5
Damage component: metal Damage3
Damage component: physical Cut Damage0.5
Damage component: stone Damage5
Damage component: wood Damage6
Gem slot overrideConfigured in the native definition; player-facing meaning requires evaluation

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 2Magic Fire Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 16

Weapon overview

Weapon category
One-Handed Sword
Definition
Rare · Level 16
Rarity
Rare
Definition level range
16

Description

A mythical blade from long gone days. Legends say that it was passed on to Embervale by a wise spirit who descended from the stars in the year of the dragon.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2HeavyMagic Fire Damage (damage modifier)
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4RenewalHealth Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified.
Slot 5Critical Strike ChanceCritical Strike Chance: +5%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft3 × Bronze Bars; 1 × Tin Bars; 2 × Resin; 2 × Tar1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: magical Fire Damage0.5
Damage component: metal Damage3
Damage component: physical Cut Damage0.5
Damage component: stone Damage5
Damage component: wood Damage6
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 2Magic Fire Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 21

Weapon overview

Weapon category
One-Handed Sword
Definition
Rare · Level 21
Rarity
Rare
Definition level range
21

Description

A mythical blade from long gone days. Legends say that it was passed on to Embervale by a wise spirit who descended from the stars in the year of the dragon.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2HeavyMagic Fire Damage (damage modifier)
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4RenewalHealth Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified.
Slot 5Critical Strike ChanceCritical Strike Chance: +5%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft3 × Iron Bars; 2 × Tin Bars; 4 × Resin; 4 × Tar1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: magical Fire Damage0.5
Damage component: metal Damage4
Damage component: physical Cut Damage0.5
Damage component: stone Damage5
Damage component: wood Damage6
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 2Magic Fire Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 26

Weapon overview

Weapon category
One-Handed Sword
Definition
Rare · Level 26
Rarity
Rare
Definition level range
26

Description

A mythical blade from long gone days. Legends say that it was passed on to Embervale by a wise spirit who descended from the stars in the year of the dragon.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2HeavyMagic Fire Damage (damage modifier)
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4RenewalHealth Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified.
Slot 5Critical Strike ChanceCritical Strike Chance: +6%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft3 × Steel Bars; 3 × Tin Bars; 6 × Resin; 6 × Tar1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: magical Fire Damage0.5
Damage component: metal Damage4
Damage component: physical Cut Damage0.5
Damage component: stone Damage6
Damage component: wood Damage7
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 2Magic Fire Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 36

Weapon overview

Weapon category
One-Handed Sword
Definition
Rare · Level 36
Rarity
Rare
Definition level range
36

Description

A mythical blade from long gone days. Legends say that it was passed on to Embervale by a wise spirit who descended from the stars in the year of the dragon.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2HeavyMagic Fire Damage (damage modifier)
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4RenewalHealth Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified.
Slot 5Critical Strike ChanceCritical Strike Chance: +6%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Gold Bars; 4 × Tin Bars; 8 × Resin; 8 × Tar; 2 × Steel Bars1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: magical Fire Damage0.5
Damage component: metal Damage4
Damage component: physical Cut Damage0.5
Damage component: stone Damage6
Damage component: wood Damage7
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 2Magic Fire Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 46

Weapon overview

Weapon category
One-Handed Sword
Definition
Rare · Level 46
Rarity
Rare
Definition level range
46

Description

A mythical blade from long gone days. Legends say that it was passed on to Embervale by a wise spirit who descended from the stars in the year of the dragon.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.6 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2HeavyMagic Fire Damage (damage modifier)
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4RenewalHealth Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified.
Slot 5Critical Strike ChanceCritical Strike Chance: +7%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Celestium Bars; 1 × Gold Dust; 8 × Resin; 8 × Tar; 2 × Steel Bars1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: magical Fire Damage0.5
Damage component: metal Damage5
Damage component: physical Cut Damage0.5
Damage component: stone Damage7
Damage component: wood Damage8
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 2Magic Fire Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1