Soothsayer game icon

ITEMS / WEAPONS

Soothsayer

Compare 6 versions of Soothsayer, including their attributes, equipment perks, crafting methods and recorded sources.

GAME REFERENCESource checked October 23, 2026Version & sources

预言者

Choose a version

Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.

Version comparison

Displayed values follow each version’s stored game display data. They are not calculated final statistics.

Version comparison
VersionDisplayed attributesRecorded crafting methods
Legendary · Levels 1–55Parry Power: 1 · Attack Speed: 0.774 sec0
Rare · Level 16Parry Power: 1 · Attack Speed: 0.774 sec1
Rare · Level 21Parry Power: 1 · Attack Speed: 0.774 sec1
Rare · Level 26Parry Power: 1 · Attack Speed: 0.774 sec1
Rare · Level 36Parry Power: 1 · Attack Speed: 0.774 sec1
Rare · Level 46Parry Power: 1 · Attack Speed: 0.774 sec1
Legendary · Levels 1–55

Weapon overview

Weapon category
Two-Handed Hammer
Definition
Legendary · Levels 1–55
Rarity
Legendary
Definition level range
1–55

Description

A hammer adorned with an ancient petrified tusk. Tusks and teeth were used by the Vukah for mystical purposes.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.774 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2HeavyBlunt Damage (damage modifier)
Slot 3Health LeechHealth Leech: +3%Hits restore a percentage of damage dealt as Health
Slot 4HeavyBlunt Damage (damage modifier)
Slot 5Critical Strike ChanceCritical Strike Chance: +5%

Recorded acquisition

This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.

A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.

Scene loot records
1
Fixed item placements
1
Crafting methods
No linked method in this snapshot

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.6
Attack Speed0.775 sec

Collection: Nomad Highlands

This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.

Category
Unique Equipment
Collection entries
6
Completion
Progression condition recorded; the unlock path has not been verified in play.

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: metal Damage6
Damage component: physical Blunt Damage1
Damage component: stone Damage12
Damage component: wood Damage4
Gem slot overrideConfigured in the native definition; player-facing meaning requires evaluation

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 2Blunt Damage (damage modifier)0.1
Slot 4Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 16

Weapon overview

Weapon category
Two-Handed Hammer
Definition
Rare · Level 16
Rarity
Rare
Definition level range
16

Description

A hammer adorned with an ancient petrified tusk. Tusks and teeth were used by the Vukah for mystical purposes.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.774 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2HeavyBlunt Damage (damage modifier)
Slot 3Health LeechHealth Leech: +3%Hits restore a percentage of damage dealt as Health
Slot 4HeavyBlunt Damage (damage modifier)
Slot 5Critical Strike ChanceCritical Strike Chance: +5%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Bronze Bars; 5 × Wood Planks; 5 × Fossilized Bone1Blacksmith

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.6
Attack Speed0.775 sec

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: metal Damage6
Damage component: physical Blunt Damage1
Damage component: stone Damage12
Damage component: wood Damage4
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 2Blunt Damage (damage modifier)0.1
Slot 4Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 21

Weapon overview

Weapon category
Two-Handed Hammer
Definition
Rare · Level 21
Rarity
Rare
Definition level range
21

Description

A hammer adorned with an ancient petrified tusk. Tusks and teeth were used by the Vukah for mystical purposes.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.774 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2HeavyBlunt Damage (damage modifier)
Slot 3Health LeechHealth Leech: +3%Hits restore a percentage of damage dealt as Health
Slot 4HeavyBlunt Damage (damage modifier)
Slot 5Critical Strike ChanceCritical Strike Chance: +5%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Iron Bars; 8 × Wood Planks; 5 × Palm Wood Logs1Blacksmith

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.6
Attack Speed0.775 sec

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: metal Damage6
Damage component: physical Blunt Damage1
Damage component: stone Damage13
Damage component: wood Damage4
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 2Blunt Damage (damage modifier)0.1
Slot 4Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 26

Weapon overview

Weapon category
Two-Handed Hammer
Definition
Rare · Level 26
Rarity
Rare
Definition level range
26

Description

A hammer adorned with an ancient petrified tusk. Tusks and teeth were used by the Vukah for mystical purposes.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.774 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2HeavyBlunt Damage (damage modifier)
Slot 3Health LeechHealth Leech: +3%Hits restore a percentage of damage dealt as Health
Slot 4HeavyBlunt Damage (damage modifier)
Slot 5Critical Strike ChanceCritical Strike Chance: +6%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft11 × Wood Planks; 5 × Conifer Logs; 3 × Steel Bars1Blacksmith

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.6
Attack Speed0.775 sec

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: metal Damage7
Damage component: physical Blunt Damage1
Damage component: stone Damage14
Damage component: wood Damage5
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 2Blunt Damage (damage modifier)0.1
Slot 4Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 36

Weapon overview

Weapon category
Two-Handed Hammer
Definition
Rare · Level 36
Rarity
Rare
Definition level range
36

Description

A hammer adorned with an ancient petrified tusk. Tusks and teeth were used by the Vukah for mystical purposes.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.774 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2HeavyBlunt Damage (damage modifier)
Slot 3Health LeechHealth Leech: +3%Hits restore a percentage of damage dealt as Health
Slot 4HeavyBlunt Damage (damage modifier)
Slot 5Critical Strike ChanceCritical Strike Chance: +6%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Gold Bars; 14 × Wood Planks; 5 × Tropical Wood; 1 × Steel Bars1Blacksmith

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.6
Attack Speed0.775 sec

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: metal Damage7
Damage component: physical Blunt Damage1
Damage component: stone Damage15
Damage component: wood Damage5
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 2Blunt Damage (damage modifier)0.1
Slot 4Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 46

Weapon overview

Weapon category
Two-Handed Hammer
Definition
Rare · Level 46
Rarity
Rare
Definition level range
46

Description

A hammer adorned with an ancient petrified tusk. Tusks and teeth were used by the Vukah for mystical purposes.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.774 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2HeavyBlunt Damage (damage modifier)
Slot 3Health LeechHealth Leech: +3%Hits restore a percentage of damage dealt as Health
Slot 4HeavyBlunt Damage (damage modifier)
Slot 5Critical Strike ChanceCritical Strike Chance: +7%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Celestium Bars; 14 × Wood Planks; 5 × Tropical Wood; 1 × Steel Bars1Blacksmith

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.6
Attack Speed0.775 sec

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: metal Damage8
Damage component: physical Blunt Damage1
Damage component: stone Damage16
Damage component: wood Damage6
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 2Blunt Damage (damage modifier)0.1
Slot 4Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1