Fenrig's Axe game icon

ITEMS / WEAPONS

Fenrig's Axe

Compare 8 versions of Fenrig's Axe, including their attributes, equipment perks, crafting methods and recorded sources.

GAME REFERENCESource checked October 23, 2026Version & sources

芬里格之斧

Choose a version

Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.

Version comparison

Displayed values follow each version’s stored game display data. They are not calculated final statistics.

Version comparison
VersionDisplayed attributesRecorded crafting methods
Epic · Levels 1–55No display values assigned0
Rare · Level 6No display values assigned1
Rare · Level 11No display values assigned1
Rare · Level 16No display values assigned1
Rare · Level 21No display values assigned1
Rare · Level 26No display values assigned1
Rare · Level 36No display values assigned1
Rare · Level 46No display values assigned1
Epic · Levels 1–55

Weapon overview

Weapon category
One-Handed Axe
Definition
Epic · Levels 1–55
Rarity
Epic
Definition level range
1–55

Description

An axe made for cutting down trees. Slightly less effective for fighting off wolves.

Slot
Melee Weapon

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2Critical Strike ChanceCritical Strike Chance: +4%
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4Health LeechHealth Leech: +3
Slot 5Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)

Recorded acquisition

Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.

A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.

Loot tables
1
Fixed item placements
1
Crafting methods
No linked method in this snapshot

Collection: Springlands

This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.

Category
Unique Equipment
Collection entries
9
Completion
Progression condition recorded; the unlock path has not been verified in play.

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage2
Damage component: physical Cut Damage1
Damage component: stone Damage4
Damage component: wood Damage9
Gem slot overrideConfigured in the native definition; player-facing meaning requires evaluation

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1
Slot 5Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 6

Weapon overview

Weapon category
One-Handed Axe
Definition
Rare · Level 6
Rarity
Rare
Definition level range
6

Description

An axe made for cutting down trees. Slightly less effective for fighting off wolves.

Slot
Melee Weapon

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2Critical Strike ChanceCritical Strike Chance: +4%
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4Health LeechHealth Leech: +3
Slot 5Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft4 × Metal Sheets; 2 × Charcoal; 3 × Wood Logs1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage2
Damage component: physical Cut Damage1
Damage component: stone Damage4
Damage component: wood Damage9
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1
Slot 5Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 11

Weapon overview

Weapon category
One-Handed Axe
Definition
Rare · Level 11
Rarity
Rare
Definition level range
11

Description

An axe made for cutting down trees. Slightly less effective for fighting off wolves.

Slot
Melee Weapon

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2Critical Strike ChanceCritical Strike Chance: +4%
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4Health LeechHealth Leech: +4
Slot 5Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft4 × Copper Bars; 3 × Charcoal; 3 × Hardwood1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage2
Damage component: physical Cut Damage1
Damage component: stone Damage4
Damage component: wood Damage10
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1
Slot 5Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 16

Weapon overview

Weapon category
One-Handed Axe
Definition
Rare · Level 16
Rarity
Rare
Definition level range
16

Description

An axe made for cutting down trees. Slightly less effective for fighting off wolves.

Slot
Melee Weapon

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2Critical Strike ChanceCritical Strike Chance: +5%
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4Health LeechHealth Leech: +5
Slot 5Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft4 × Bronze Bars; 4 × Charcoal; 3 × Fossilized Bone1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage3
Damage component: physical Cut Damage1
Damage component: stone Damage5
Damage component: wood Damage11
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1
Slot 5Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 21

Weapon overview

Weapon category
One-Handed Axe
Definition
Rare · Level 21
Rarity
Rare
Definition level range
21

Description

An axe made for cutting down trees. Slightly less effective for fighting off wolves.

Slot
Melee Weapon

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2Critical Strike ChanceCritical Strike Chance: +5%
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4Health LeechHealth Leech: +6
Slot 5Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft4 × Iron Bars; 5 × Charcoal; 3 × Palm Wood Logs1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage3
Damage component: physical Cut Damage1
Damage component: stone Damage5
Damage component: wood Damage12
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1
Slot 5Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

Random rarity settings describe this definition. The actual rarity selection and its probabilities depend on the loot rules.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Enabled
Random loot stack setting
1
Rare · Level 26

Weapon overview

Weapon category
One-Handed Axe
Definition
Rare · Level 26
Rarity
Rare
Definition level range
26

Description

An axe made for cutting down trees. Slightly less effective for fighting off wolves.

Slot
Melee Weapon

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2Critical Strike ChanceCritical Strike Chance: +6%
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4Health LeechHealth Leech: +7
Slot 5Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft4 × Steel Bars; 6 × Charcoal; 3 × Conifer Logs1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage4
Damage component: physical Cut Damage1
Damage component: stone Damage6
Damage component: wood Damage13
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1
Slot 5Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 36

Weapon overview

Weapon category
One-Handed Axe
Definition
Rare · Level 36
Rarity
Rare
Definition level range
36

Description

An axe made for cutting down trees. Slightly less effective for fighting off wolves.

Slot
Melee Weapon

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2Critical Strike ChanceCritical Strike Chance: +6%
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4Health LeechHealth Leech: +8
Slot 5Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Steel Bars; 8 × Charcoal; 3 × Bamboo Logs; 3 × Gold Bars1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage4
Damage component: physical Cut Damage1
Damage component: stone Damage6
Damage component: wood Damage14
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1
Slot 5Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 46

Weapon overview

Weapon category
One-Handed Axe
Definition
Rare · Level 46
Rarity
Rare
Definition level range
46

Description

An axe made for cutting down trees. Slightly less effective for fighting off wolves.

Slot
Melee Weapon

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
One-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 2Critical Strike ChanceCritical Strike Chance: +7%
Slot 3Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)
Slot 4Health LeechHealth Leech: +9
Slot 5Cutting DamageEffect type; original perk name unavailable.Cutting Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Steel Bars; 8 × Charcoal; 3 × Tropical Wood; 3 × Celestium Bars1Blacksmith

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier1
Damage component: metal Damage5
Damage component: physical Cut Damage1
Damage component: stone Damage7
Damage component: wood Damage15
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Cutting Damage (damage modifier)0.1
Slot 3Cutting Damage (damage modifier)0.1
Slot 5Cutting Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1