沃卡献祭匕首
Choose a version
Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.
Version comparison
Displayed values follow each version’s stored game display data. They are not calculated final statistics.
| Version | Displayed attributes | Recorded crafting methods |
|---|---|---|
| Epic · Levels 1–55 | Attack Speed: 0.4 sec · Parry Power: 1 | 0 |
| Rare · Level 6 | Attack Speed: 0.4 sec · Parry Power: 1 | 1 |
| Rare · Level 11 | Attack Speed: 0.4 sec · Parry Power: 1 | 1 |
| Rare · Level 16 | Attack Speed: 0.4 sec · Parry Power: 1 | 1 |
| Rare · Level 21 | Parry Power: 1 · Attack Speed: 0.4 sec | 1 |
| Rare · Level 26 | Attack Speed: 0.4 sec · Parry Power: 1 | 1 |
| Rare · Level 36 | Attack Speed: 0.4 sec · Parry Power: 1 | 1 |
| Rare · Level 46 | Attack Speed: 0.4 sec · Parry Power: 1 | 1 |
Epic · Levels 1–55
Weapon overview
- Weapon category
- Daggers
- Definition
- Epic · Levels 1–55
- Rarity
- Epic
- Definition level range
- 1–55
Description
A crude dagger, previously used by a Vukah in a bloody ritual.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.4 sec | Game display value |
| Parry Power | 1 | Game display value |
Use & mechanics
- Riposte Kick
- Allows you to perform a Kick attack shortly after parrying an enemy. It also deals Stamina Damage which fills the enemy's Stun Bar.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Additional action
- Dagger Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Piercing Damage (damage modifier) |
| Slot 2 | Health Leech | Health Leech: +3 |
| Slot 3 | Venomous Blades | Venomous Blades: +4%Chance to poison enemies on hit |
| Slot 4 | Heavy | Poison Damage (damage modifier) |
| Slot 5 | Heavy | Poison Damage (damage modifier) |
Recorded acquisition
Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.
This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.
A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.
Reward records retain their own conditions; an assigned reward is not an unconditional item grant.
- Loot tables
- 1
- Scene loot records
- 1
- Fixed item placements
- 1
- Reward records
- 1
- Crafting methods
- No linked method in this snapshot
- Vukah Rituals Uncovered
reward
Related quest notes
Talk To Marianne Reed
You've discovered a gruesome sacrificial pit at the foot of the cliffs by Fort Kelvin. There, you uncovered daggers and a newspaper clipping centered on the King's mishandling of the town's safety concerns. Talk to Marianne Reed about your findings!
Investigate The Cliffside Near Fort Kelvin
The Vukah hold inhumane rituals at Fort Kelvin. Marianne Reed reported that the Vukah regularly push the townsfolk off the cliff, and she wants to learn more. Investigate the sacrificial pit!
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.7 |
Collection: Springlands
This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.
- Category
- Unique Equipment
- Collection entries
- 9
- Completion
- Progression condition recorded; the unlock path has not been verified in play.
- Wanderer's Boots
Other entry in this collection.
- Gemini Ring
Other entry in this collection.
- Sigil Ring of the Elder Guard
Other entry in this collection.
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.65 |
| Damage component: metal Damage | 2 |
| Damage component: physical Pierce Damage | 0.5 |
| Damage component: poison Damage | 0.5 |
| Damage component: stone Damage | 3 |
| Damage component: wood Damage | 3 |
| Gem slot override | Configured in the native definition; player-facing meaning requires evaluation |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Piercing Damage (damage modifier) | 0.1 |
| Slot 4 | Poison Damage (damage modifier) | 0.1 |
| Slot 5 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 6
Weapon overview
- Weapon category
- Daggers
- Definition
- Rare · Level 6
- Rarity
- Rare
- Definition level range
- 6
Description
A crude dagger, previously used by a Vukah in a bloody ritual.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.4 sec | Game display value |
| Parry Power | 1 | Game display value |
Use & mechanics
- Riposte Kick
- Allows you to perform a Kick attack shortly after parrying an enemy. It also deals Stamina Damage which fills the enemy's Stun Bar.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Additional action
- Dagger Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Piercing Damage (damage modifier) |
| Slot 2 | Health Leech | Health Leech: +3 |
| Slot 3 | Venomous Blades | Venomous Blades: +4%Chance to poison enemies on hit |
| Slot 4 | Heavy | Poison Damage (damage modifier) |
| Slot 5 | Heavy | Poison Damage (damage modifier) |
Crafting methods
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.7 |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.65 |
| Damage component: metal Damage | 2 |
| Damage component: physical Pierce Damage | 0.5 |
| Damage component: poison Damage | 0.5 |
| Damage component: stone Damage | 3 |
| Damage component: wood Damage | 3 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Piercing Damage (damage modifier) | 0.1 |
| Slot 4 | Poison Damage (damage modifier) | 0.1 |
| Slot 5 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 11
Weapon overview
- Weapon category
- Daggers
- Definition
- Rare · Level 11
- Rarity
- Rare
- Definition level range
- 11
Description
A crude dagger, previously used by a Vukah in a bloody ritual.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.4 sec | Game display value |
| Parry Power | 1 | Game display value |
Use & mechanics
- Riposte Kick
- Allows you to perform a Kick attack shortly after parrying an enemy. It also deals Stamina Damage which fills the enemy's Stun Bar.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Additional action
- Dagger Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Piercing Damage (damage modifier) |
| Slot 2 | Health Leech | Health Leech: +4 |
| Slot 3 | Venomous Blades | Venomous Blades: +4%Chance to poison enemies on hit |
| Slot 4 | Heavy | Poison Damage (damage modifier) |
| Slot 5 | Heavy | Poison Damage (damage modifier) |
Crafting methods
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.7 |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.65 |
| Damage component: metal Damage | 2 |
| Damage component: physical Pierce Damage | 0.5 |
| Damage component: poison Damage | 0.5 |
| Damage component: stone Damage | 3 |
| Damage component: wood Damage | 3 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Piercing Damage (damage modifier) | 0.1 |
| Slot 4 | Poison Damage (damage modifier) | 0.1 |
| Slot 5 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 16
Weapon overview
- Weapon category
- Daggers
- Definition
- Rare · Level 16
- Rarity
- Rare
- Definition level range
- 16
Description
A crude dagger, previously used by a Vukah in a bloody ritual.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.4 sec | Game display value |
| Parry Power | 1 | Game display value |
Use & mechanics
- Riposte Kick
- Allows you to perform a Kick attack shortly after parrying an enemy. It also deals Stamina Damage which fills the enemy's Stun Bar.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Additional action
- Dagger Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Piercing Damage (damage modifier) |
| Slot 2 | Health Leech | Health Leech: +5 |
| Slot 3 | Venomous Blades | Venomous Blades: +4%Chance to poison enemies on hit |
| Slot 4 | Heavy | Poison Damage (damage modifier) |
| Slot 5 | Heavy | Poison Damage (damage modifier) |
Crafting methods
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.7 |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.65 |
| Damage component: metal Damage | 3 |
| Damage component: physical Pierce Damage | 0.5 |
| Damage component: poison Damage | 0.5 |
| Damage component: stone Damage | 4 |
| Damage component: wood Damage | 4 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Piercing Damage (damage modifier) | 0.1 |
| Slot 4 | Poison Damage (damage modifier) | 0.1 |
| Slot 5 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 21
Weapon overview
- Weapon category
- Daggers
- Definition
- Rare · Level 21
- Rarity
- Rare
- Definition level range
- 21
Description
A crude dagger, previously used by a Vukah in a bloody ritual.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Parry Power | 1 | Game display value |
| Attack Speed | 0.4 sec | Game display value |
Use & mechanics
- Riposte Kick
- Allows you to perform a Kick attack shortly after parrying an enemy. It also deals Stamina Damage which fills the enemy's Stun Bar.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Additional action
- Dagger Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Piercing Damage (damage modifier) |
| Slot 2 | Health Leech | Health Leech: +6 |
| Slot 3 | Venomous Blades | Venomous Blades: +4%Chance to poison enemies on hit |
| Slot 4 | Heavy | Poison Damage (damage modifier) |
| Slot 5 | Heavy | Poison Damage (damage modifier) |
Crafting methods
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.7 |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.65 |
| Damage component: metal Damage | 3 |
| Damage component: physical Pierce Damage | 0.5 |
| Damage component: poison Damage | 0.5 |
| Damage component: stone Damage | 4 |
| Damage component: wood Damage | 4 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Piercing Damage (damage modifier) | 0.1 |
| Slot 4 | Poison Damage (damage modifier) | 0.1 |
| Slot 5 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 26
Weapon overview
- Weapon category
- Daggers
- Definition
- Rare · Level 26
- Rarity
- Rare
- Definition level range
- 26
Description
A crude dagger, previously used by a Vukah in a bloody ritual.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.4 sec | Game display value |
| Parry Power | 1 | Game display value |
Use & mechanics
- Riposte Kick
- Allows you to perform a Kick attack shortly after parrying an enemy. It also deals Stamina Damage which fills the enemy's Stun Bar.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Additional action
- Dagger Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Piercing Damage (damage modifier) |
| Slot 2 | Health Leech | Health Leech: +7 |
| Slot 3 | Venomous Blades | Venomous Blades: +4%Chance to poison enemies on hit |
| Slot 4 | Heavy | Poison Damage (damage modifier) |
| Slot 5 | Heavy | Poison Damage (damage modifier) |
Crafting methods
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.7 |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.65 |
| Damage component: metal Damage | 4 |
| Damage component: physical Pierce Damage | 0.5 |
| Damage component: poison Damage | 0.5 |
| Damage component: stone Damage | 5 |
| Damage component: wood Damage | 5 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Piercing Damage (damage modifier) | 0.1 |
| Slot 4 | Poison Damage (damage modifier) | 0.1 |
| Slot 5 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 36
Weapon overview
- Weapon category
- Daggers
- Definition
- Rare · Level 36
- Rarity
- Rare
- Definition level range
- 36
Description
A crude dagger, previously used by a Vukah in a bloody ritual.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.4 sec | Game display value |
| Parry Power | 1 | Game display value |
Use & mechanics
- Riposte Kick
- Allows you to perform a Kick attack shortly after parrying an enemy. It also deals Stamina Damage which fills the enemy's Stun Bar.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Additional action
- Dagger Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Piercing Damage (damage modifier) |
| Slot 2 | Health Leech | Health Leech: +8 |
| Slot 3 | Venomous Blades | Venomous Blades: +4%Chance to poison enemies on hit |
| Slot 4 | Heavy | Poison Damage (damage modifier) |
| Slot 5 | Heavy | Poison Damage (damage modifier) |
Crafting methods
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.7 |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.65 |
| Damage component: metal Damage | 4 |
| Damage component: physical Pierce Damage | 0.5 |
| Damage component: poison Damage | 0.5 |
| Damage component: stone Damage | 5 |
| Damage component: wood Damage | 5 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Piercing Damage (damage modifier) | 0.1 |
| Slot 4 | Poison Damage (damage modifier) | 0.1 |
| Slot 5 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 46
Weapon overview
- Weapon category
- Daggers
- Definition
- Rare · Level 46
- Rarity
- Rare
- Definition level range
- 46
Description
A crude dagger, previously used by a Vukah in a bloody ritual.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.4 sec | Game display value |
| Parry Power | 1 | Game display value |
Use & mechanics
- Riposte Kick
- Allows you to perform a Kick attack shortly after parrying an enemy. It also deals Stamina Damage which fills the enemy's Stun Bar.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Additional action
- Dagger Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Piercing Damage (damage modifier) |
| Slot 2 | Health Leech | Health Leech: +9 |
| Slot 3 | Venomous Blades | Venomous Blades: +4%Chance to poison enemies on hit |
| Slot 4 | Heavy | Poison Damage (damage modifier) |
| Slot 5 | Heavy | Poison Damage (damage modifier) |
Crafting methods
Additional item effects
5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.
| Effect attribute | Value |
|---|---|
| Parry Power | 0.7 |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.65 |
| Damage component: metal Damage | 5 |
| Damage component: physical Pierce Damage | 0.5 |
| Damage component: poison Damage | 0.5 |
| Damage component: stone Damage | 6 |
| Damage component: wood Damage | 6 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Piercing Damage (damage modifier) | 0.1 |
| Slot 4 | Poison Damage (damage modifier) | 0.1 |
| Slot 5 | Poison Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1










