Reaper's Wand game icon

ITEMS / WEAPONS

Reaper's Wand

Compare 8 versions of Reaper's Wand, including their attributes, equipment perks, crafting methods and recorded sources.

GAME REFERENCESource checked October 23, 2026Version & sources

死神魔棒

Choose a version

Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.

Version comparison

Displayed values follow each version’s stored game display data. They are not calculated final statistics.

Version comparison
VersionDisplayed attributesRecorded crafting methods
Epic · Levels 1–55Overcharge: 12% · Attack Speed: 0.6 sec · Mana Regeneration: +4 · Multishot: +10
Rare · Level 6Overcharge: 10% · Attack Speed: 0.6 sec · Mana Regeneration: +2 · Multishot: +11
Rare · Level 11Overcharge: 13% · Attack Speed: 0.6 sec · Mana Regeneration: +4 · Multishot: +11
Rare · Level 16Overcharge: 16% · Attack Speed: 0.6 sec · Mana Regeneration: +6 · Multishot: +11
Rare · Level 21Overcharge: 19% · Attack Speed: 0.6 sec · Mana Regeneration: +8 · Multishot: +11
Rare · Level 26Overcharge: 22% · Attack Speed: 0.6 sec · Mana Regeneration: +10 · Multishot: +11
Rare · Level 36Overcharge: 25% · Attack Speed: 0.6 sec · Mana Regeneration: +12 · Multishot: +11
Rare · Level 46Overcharge: 25% · Attack Speed: 0.6 sec · Mana Regeneration: +12 · Multishot: +11
Epic · Levels 1–55

Weapon overview

Weapon category
Wand
Definition
Epic · Levels 1–55
Rarity
Epic
Definition level range
1–55

Description

A twisted wand emitting a faint, blue light. It demands to be wielded!

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge12%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+4Game display value
Multishot+1Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3Critical Strike ChanceCritical Strike Chance: +4%
Slot 4Critical Strike DamageCritical Strike Damage: +12%
Slot 5HeavyMagic Shock Damage (damage modifier)

Recorded acquisition

This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.

A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.

Scene loot records
1
Fixed item placements
1
Crafting methods
No linked method in this snapshot

Collection: Springlands

This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.

Category
Unique Equipment
Collection entries
9
Completion
Progression condition recorded; the unlock path has not been verified in play.

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Lightning Damage1
Damage component: metal Damage5
Damage component: stone Damage2
Damage component: wood Damage2
Gem slot overrideConfigured in the native definition; player-facing meaning requires evaluation

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 5Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1
Rare · Level 6

Weapon overview

Weapon category
Wand
Definition
Rare · Level 6
Rarity
Rare
Definition level range
6

Description

A twisted wand emitting a faint, blue light. It demands to be wielded!

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge10%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+2Game display value
Multishot+1Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3Critical Strike ChanceCritical Strike Chance: +4%
Slot 4Mana LeechMana Leech: +2%Hits restore a percentage of damage dealt as Mana
Slot 5HeavyMagic Shock Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft4 × Bones; 2 × Bonemeal; 1 × Aerated Banshee Gel1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Lightning Damage1
Damage component: metal Damage5
Damage component: stone Damage2
Damage component: wood Damage2
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 5Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1
Rare · Level 11

Weapon overview

Weapon category
Wand
Definition
Rare · Level 11
Rarity
Rare
Definition level range
11

Description

A twisted wand emitting a faint, blue light. It demands to be wielded!

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge13%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+4Game display value
Multishot+1Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3Critical Strike ChanceCritical Strike Chance: +4%
Slot 4Mana LeechMana Leech: +2%Hits restore a percentage of damage dealt as Mana
Slot 5HeavyMagic Shock Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft5 × Bones; 2 × Glow Dust; 1 × Brittle Shroud Petals1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Lightning Damage1
Damage component: metal Damage5
Damage component: stone Damage2
Damage component: wood Damage2
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 5Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1
Rare · Level 16

Weapon overview

Weapon category
Wand
Definition
Rare · Level 16
Rarity
Rare
Definition level range
16

Description

A twisted wand emitting a faint, blue light. It demands to be wielded!

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge16%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+6Game display value
Multishot+1Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3Critical Strike ChanceCritical Strike Chance: +5%
Slot 4Mana LeechMana Leech: +2%Hits restore a percentage of damage dealt as Mana
Slot 5HeavyMagic Shock Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft6 × Bones; 3 × Glow Dust; 1 × Shroud Gelatin1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Lightning Damage1
Damage component: metal Damage6
Damage component: stone Damage3
Damage component: wood Damage3
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 5Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1
Rare · Level 21

Weapon overview

Weapon category
Wand
Definition
Rare · Level 21
Rarity
Rare
Definition level range
21

Description

A twisted wand emitting a faint, blue light. It demands to be wielded!

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge19%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+8Game display value
Multishot+1Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3Critical Strike ChanceCritical Strike Chance: +5%
Slot 4Mana LeechMana Leech: +2%Hits restore a percentage of damage dealt as Mana
Slot 5HeavyMagic Shock Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft7 × Bones; 4 × Glow Dust; 2 × Glass1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Lightning Damage1
Damage component: metal Damage6
Damage component: stone Damage3
Damage component: wood Damage3
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 5Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1
Rare · Level 26

Weapon overview

Weapon category
Wand
Definition
Rare · Level 26
Rarity
Rare
Definition level range
26

Description

A twisted wand emitting a faint, blue light. It demands to be wielded!

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge22%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+10Game display value
Multishot+1Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3Critical Strike ChanceCritical Strike Chance: +6%
Slot 4Mana LeechMana Leech: +2%Hits restore a percentage of damage dealt as Mana
Slot 5HeavyMagic Shock Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft8 × Bones; 3 × Silver Dust; 3 × Glass1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Lightning Damage1
Damage component: metal Damage7
Damage component: stone Damage4
Damage component: wood Damage4
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 5Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1
Rare · Level 36

Weapon overview

Weapon category
Wand
Definition
Rare · Level 36
Rarity
Rare
Definition level range
36

Description

A twisted wand emitting a faint, blue light. It demands to be wielded!

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge25%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+12Game display value
Multishot+1Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3Critical Strike ChanceCritical Strike Chance: +6%
Slot 4Mana LeechMana Leech: +2%Hits restore a percentage of damage dealt as Mana
Slot 5HeavyMagic Shock Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft10 × Bones; 4 × Iron Dust; 4 × Glass; 2 × Gold Bars1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Lightning Damage1
Damage component: metal Damage7
Damage component: stone Damage4
Damage component: wood Damage4
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 5Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1
Rare · Level 46

Weapon overview

Weapon category
Wand
Definition
Rare · Level 46
Rarity
Rare
Definition level range
46

Description

A twisted wand emitting a faint, blue light. It demands to be wielded!

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge25%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+12Game display value
Multishot+1Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3Critical Strike ChanceCritical Strike Chance: +7%
Slot 4Mana LeechMana Leech: +2%Hits restore a percentage of damage dealt as Mana
Slot 5HeavyMagic Shock Damage (damage modifier)

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft10 × Bones; 4 × Diamond Dust; 4 × Glass; 2 × Celestium Bars1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Lightning Damage1
Damage component: metal Damage8
Damage component: stone Damage5
Damage component: wood Damage5
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 5Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1