死神魔棒
Choose a version
Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.
Version comparison
Displayed values follow each version’s stored game display data. They are not calculated final statistics.
| Version | Displayed attributes | Recorded crafting methods |
|---|---|---|
| Epic · Levels 1–55 | Overcharge: 12% · Attack Speed: 0.6 sec · Mana Regeneration: +4 · Multishot: +1 | 0 |
| Rare · Level 6 | Overcharge: 10% · Attack Speed: 0.6 sec · Mana Regeneration: +2 · Multishot: +1 | 1 |
| Rare · Level 11 | Overcharge: 13% · Attack Speed: 0.6 sec · Mana Regeneration: +4 · Multishot: +1 | 1 |
| Rare · Level 16 | Overcharge: 16% · Attack Speed: 0.6 sec · Mana Regeneration: +6 · Multishot: +1 | 1 |
| Rare · Level 21 | Overcharge: 19% · Attack Speed: 0.6 sec · Mana Regeneration: +8 · Multishot: +1 | 1 |
| Rare · Level 26 | Overcharge: 22% · Attack Speed: 0.6 sec · Mana Regeneration: +10 · Multishot: +1 | 1 |
| Rare · Level 36 | Overcharge: 25% · Attack Speed: 0.6 sec · Mana Regeneration: +12 · Multishot: +1 | 1 |
| Rare · Level 46 | Overcharge: 25% · Attack Speed: 0.6 sec · Mana Regeneration: +12 · Multishot: +1 | 1 |
Epic · Levels 1–55
Weapon overview
- Weapon category
- Wand
- Definition
- Epic · Levels 1–55
- Rarity
- Epic
- Definition level range
- 1–55
Description
A twisted wand emitting a faint, blue light. It demands to be wielded!
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 12% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +4 | Game display value |
| Multishot | +1 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
- Multishot
- Fires multiple projectiles but at reduced damage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 2 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +4% |
| Slot 4 | Critical Strike Damage | Critical Strike Damage: +12% |
| Slot 5 | Heavy | Magic Shock Damage (damage modifier) |
Recorded acquisition
This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.
A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.
- Scene loot records
- 1
- Fixed item placements
- 1
- Crafting methods
- No linked method in this snapshot
Collection: Springlands
This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.
- Category
- Unique Equipment
- Collection entries
- 9
- Completion
- Progression condition recorded; the unlock path has not been verified in play.
- Wanderer's Boots
Other entry in this collection.
- Gemini Ring
Other entry in this collection.
- Sigil Ring of the Elder Guard
Other entry in this collection.
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Lightning Damage | 1 |
| Damage component: metal Damage | 5 |
| Damage component: stone Damage | 2 |
| Damage component: wood Damage | 2 |
| Gem slot override | Configured in the native definition; player-facing meaning requires evaluation |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 2 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 5 | Magic Shock Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1
Rare · Level 6
Weapon overview
- Weapon category
- Wand
- Definition
- Rare · Level 6
- Rarity
- Rare
- Definition level range
- 6
Description
A twisted wand emitting a faint, blue light. It demands to be wielded!
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 10% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +2 | Game display value |
| Multishot | +1 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
- Multishot
- Fires multiple projectiles but at reduced damage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 2 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +4% |
| Slot 4 | Mana Leech | Mana Leech: +2%Hits restore a percentage of damage dealt as Mana |
| Slot 5 | Heavy | Magic Shock Damage (damage modifier) |
Crafting methods
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Lightning Damage | 1 |
| Damage component: metal Damage | 5 |
| Damage component: stone Damage | 2 |
| Damage component: wood Damage | 2 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 2 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 5 | Magic Shock Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1
Rare · Level 11
Weapon overview
- Weapon category
- Wand
- Definition
- Rare · Level 11
- Rarity
- Rare
- Definition level range
- 11
Description
A twisted wand emitting a faint, blue light. It demands to be wielded!
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 13% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +4 | Game display value |
| Multishot | +1 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
- Multishot
- Fires multiple projectiles but at reduced damage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 2 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +4% |
| Slot 4 | Mana Leech | Mana Leech: +2%Hits restore a percentage of damage dealt as Mana |
| Slot 5 | Heavy | Magic Shock Damage (damage modifier) |
Crafting methods
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Lightning Damage | 1 |
| Damage component: metal Damage | 5 |
| Damage component: stone Damage | 2 |
| Damage component: wood Damage | 2 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 2 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 5 | Magic Shock Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1
Rare · Level 16
Weapon overview
- Weapon category
- Wand
- Definition
- Rare · Level 16
- Rarity
- Rare
- Definition level range
- 16
Description
A twisted wand emitting a faint, blue light. It demands to be wielded!
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 16% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +6 | Game display value |
| Multishot | +1 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
- Multishot
- Fires multiple projectiles but at reduced damage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 2 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +5% |
| Slot 4 | Mana Leech | Mana Leech: +2%Hits restore a percentage of damage dealt as Mana |
| Slot 5 | Heavy | Magic Shock Damage (damage modifier) |
Crafting methods
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Lightning Damage | 1 |
| Damage component: metal Damage | 6 |
| Damage component: stone Damage | 3 |
| Damage component: wood Damage | 3 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 2 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 5 | Magic Shock Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1
Rare · Level 21
Weapon overview
- Weapon category
- Wand
- Definition
- Rare · Level 21
- Rarity
- Rare
- Definition level range
- 21
Description
A twisted wand emitting a faint, blue light. It demands to be wielded!
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 19% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +8 | Game display value |
| Multishot | +1 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
- Multishot
- Fires multiple projectiles but at reduced damage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 2 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +5% |
| Slot 4 | Mana Leech | Mana Leech: +2%Hits restore a percentage of damage dealt as Mana |
| Slot 5 | Heavy | Magic Shock Damage (damage modifier) |
Crafting methods
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Lightning Damage | 1 |
| Damage component: metal Damage | 6 |
| Damage component: stone Damage | 3 |
| Damage component: wood Damage | 3 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 2 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 5 | Magic Shock Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1
Rare · Level 26
Weapon overview
- Weapon category
- Wand
- Definition
- Rare · Level 26
- Rarity
- Rare
- Definition level range
- 26
Description
A twisted wand emitting a faint, blue light. It demands to be wielded!
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 22% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +10 | Game display value |
| Multishot | +1 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
- Multishot
- Fires multiple projectiles but at reduced damage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 2 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +6% |
| Slot 4 | Mana Leech | Mana Leech: +2%Hits restore a percentage of damage dealt as Mana |
| Slot 5 | Heavy | Magic Shock Damage (damage modifier) |
Crafting methods
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Lightning Damage | 1 |
| Damage component: metal Damage | 7 |
| Damage component: stone Damage | 4 |
| Damage component: wood Damage | 4 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 2 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 5 | Magic Shock Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1
Rare · Level 36
Weapon overview
- Weapon category
- Wand
- Definition
- Rare · Level 36
- Rarity
- Rare
- Definition level range
- 36
Description
A twisted wand emitting a faint, blue light. It demands to be wielded!
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 25% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +12 | Game display value |
| Multishot | +1 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
- Multishot
- Fires multiple projectiles but at reduced damage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 2 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +6% |
| Slot 4 | Mana Leech | Mana Leech: +2%Hits restore a percentage of damage dealt as Mana |
| Slot 5 | Heavy | Magic Shock Damage (damage modifier) |
Crafting methods
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Lightning Damage | 1 |
| Damage component: metal Damage | 7 |
| Damage component: stone Damage | 4 |
| Damage component: wood Damage | 4 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 2 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 5 | Magic Shock Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1
Rare · Level 46
Weapon overview
- Weapon category
- Wand
- Definition
- Rare · Level 46
- Rarity
- Rare
- Definition level range
- 46
Description
A twisted wand emitting a faint, blue light. It demands to be wielded!
- Slot
- Mid Range Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Overcharge | 25% | Game display value |
| Attack Speed | 0.6 sec | Game display value |
| Mana Regeneration | +12 | Game display value |
| Multishot | +1 | Game display value |
Use & mechanics
- Overcharge
- This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
- Multishot
- Fires multiple projectiles but at reduced damage.
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Magic attack
- Additional action
- Wand Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 2 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 3 | Critical Strike Chance | Critical Strike Chance: +7% |
| Slot 4 | Mana Leech | Mana Leech: +2%Hits restore a percentage of damage dealt as Mana |
| Slot 5 | Heavy | Magic Shock Damage (damage modifier) |
Crafting methods
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 0.666 |
| Damage component: magical Lightning Damage | 1 |
| Damage component: metal Damage | 8 |
| Damage component: stone Damage | 5 |
| Damage component: wood Damage | 5 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 1 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 2 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 5 | Magic Shock Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The targeting override has no verified distance unit; it is not presented as an attack range.
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Targeting range override
- 14.5 (unit unverified)
- Random loot stack setting
- 1









