THE GAME REFERENCE
Skills
Browse skill descriptions, point costs, class alignments and connections in the skill tree.
243 entries · page 3 of 5
Open an entry to follow its connectionsMartyr
When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health. They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes.
WarriorConfiguration reference3 skill points · Active Skill
Mason
Tools deal [value or control not yet verified] increased damage against stone. This includes stone terrain and gemstone veins.
NeutralConfiguration reference1 skill points · Passive Skill
Mass Destruction
Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target.
MageConfiguration reference3 skill points · Passive Skill
Merciless Attack
Perform a Merciless Attack by pressing [value or control not yet verified] to deal 500% damage to an overpowered enemy. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Ov…
NeutralConfiguration reference2 skill points · Active Skill
Miner
Mining resources has a 10% chance to grant one additional resource.
NeutralConfiguration reference2 skill points · Passive Skill
Mithridatist
Gain a 25% chance to avoid being poisoned.
RangerConfiguration reference2 skill points · Passive Skill
Multi Shot
Shooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly. Regular Arrows fired this way will subtract from your ammunition. Flurry of Arrows does not trigger on Special Arrows.
RangerConfiguration reference4 skill points · Active Skill
Multi Shot Spread
Adds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill. This additional Regular Arrow does not subtract from your ammunition.
RangerConfiguration reference3 skill points · Passive Skill
Multi Shot Trigger
Shooting Special Arrows now triggers a Flurry of Arrows from the Multi Shot skill. Special Arrows fired this way will subtract from your ammunition.
RangerConfiguration reference3 skill points · Passive Skill
Necromancer
When killing an enemy with a Magic weapon, you have a [value or control not yet verified] chance to summon a friendly Skull Companion.
MageConfiguration reference1 skill points · Passive Skill
Nemesis
Increase the attention you draw from enemies by [value or control not yet verified].
WarriorConfiguration reference2 skill points · Active Skill
One-Handed Specialization
Unlocks Special Abilities of One-Handed Melee weapons. Press [value or control not yet verified] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapo…
WarriorConfiguration reference3 skill points · Active Skill
Opportunity
Increases the damage multiplier of Merciless Attacks by [value or control not yet verified].
NeutralConfiguration reference1 skill points · Passive Skill
Pickaxe Specialization
Unlocks Special Abilities of Pickaxes. Press [value or control not yet verified] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is us…
NeutralConfiguration reference2 skill points · Active Skill
Power Parry
Your Parry Power is increased by [value or control not yet verified]. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flas…
NeutralConfiguration reference1 skill points · Passive Skill
Primal Force
Damage against Vukah is increased by [value or control not yet verified].
RangerConfiguration reference1 skill points · Passive Skill
Prospector
Tools deal [value or control not yet verified] increased damage against metal. This includes metal ore veins.
NeutralConfiguration reference1 skill points · Passive Skill
Puncture
Ranged Piercing damage is increased by [value or control not yet verified].
RangerConfiguration reference2 skill points · Passive Skill
Purification
Defeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores [value or control not yet verified] seconds of Time in the Shroud. Time in the Shroud Should this time run out, the Shroud will c…
WarriorConfiguration reference1 skill points · Passive Skill
Quality Gear
Tools have a 20% chance to restore 1 durability on hit.
NeutralConfiguration reference1 skill points · Passive Skill
Quick Charge
Charge Time of spells is reduced by [value or control not yet verified].
MageConfiguration reference1 skill points · Passive Skill
Quick Reflex Block
Briefly increases your Block value when blocking with Daggers, ensuring a near-miss parry reduces Stamina minimally.
RangerConfiguration reference3 skill points · Passive Skill
Radiant Aura
All Fell enemies within [value or control not yet verified] meters take [value or control not yet verified] Fire damage per Intelligence per second.
MageConfiguration reference1 skill points · Active Skill
Ranger
Increases your Dexterity and Endurance attributes by [value or control not yet verified]. Base Stamina Regeneration is increased by [value or control not yet verified].
RangerConfiguration reference2 skill points · Passive Skill
Rebound
Base Stamina Regeneration is increased by [value or control not yet verified].
RangerConfiguration reference2 skill points · Passive Skill
Relentless
Critical Strikes with Two-Handed weapons increase your Critical Strike chance by 8% for the next hit.
WarriorConfiguration reference5 skill points · Passive Skill
Righteous Fire
Healing any target with a spell triggers a burst of fire that deals [value or control not yet verified] of the heal amount as Fire damage to nearby Fell enemies.
MageConfiguration reference2 skill points · Passive Skill
Runner
Sprint Speed is increased by [value or control not yet verified] and Stamina cost while sprinting is decreased by [value or control not yet verified].
RangerConfiguration reference1 skill points · Passive Skill
Saviour
Time to revive an ally is reduced by [value or control not yet verified] seconds. Default revive time is 6 seconds.
NeutralConfiguration reference1 skill points · Passive Skill
Shared Misery
When you receive Shroud damage, all players within [value or control not yet verified] meters receive [value or control not yet verified] increased Shroud Resistance for 30 seconds.
MageConfiguration reference2 skill points · Passive Skill
Shell Shock
Infuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds. Cost: 8 Mana per stunned enemy
RangerConfiguration reference3 skill points · Active Skill
Shiny Plates
Magical Armor points from equipped items are increased by [value or control not yet verified].
WarriorConfiguration reference1 skill points · Passive Skill
Shock Resistance
Increases your Shock Resistance by [value or control not yet verified], which reduces the amount of Shock damage received.
MageConfiguration reference1 skill points · Passive Skill
Shockwave
Trigger a Shockwave when you parry an attack or overpower an enemy. The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute. Parry You can block when equipped with any Melee weapon, Wa…
WarriorConfiguration reference3 skill points · Active Skill
Shrapnel Blast
Every target hit with an Explosive Arrow, increases its damage by 10%.
RangerConfiguration reference3 skill points · Passive Skill
Shroud Mitigation
Dealing damage with a Magic weapon has a [value or control not yet verified] chance to trigger a small flame burst that restores [value or control not yet verified] seconds of Time in the Shroud to you and your allies within [value or co…
MageConfiguration reference1 skill points · Passive Skill
Shroud Resistance
Increases your Shroud Resistance by [value or control not yet verified], which reduces the amount of Shroud damage received.
MageConfiguration reference1 skill points · Passive Skill
Silent Stride
Increases your movement speed while sneaking by [value or control not yet verified].
RangerConfiguration reference1 skill points · Passive Skill
Skill Shot
Skillshot damage is increased by [value or control not yet verified]. Skillshot Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot. Skillshots deal 100% increased base damage against enemies without he…
RangerConfiguration reference1 skill points · Passive Skill
Slasher
Melee Cutting damage is increased by [value or control not yet verified].
WarriorConfiguration reference2 skill points · Passive Skill
Sleight of Hand
Unarmed damage is increased by [value or control not yet verified].
MageConfiguration reference1 skill points · Passive Skill
Slice And Dice
After a Critical Strike with a Dagger, the base damage of your next Bow attack within 10 seconds is increased by 50%.
RangerConfiguration reference3 skill points · Passive Skill
Snake Eater
Increases your Poison Resistance by [value or control not yet verified], which reduces the amount of Poison damage received. Poison damage bypasses armor and can only be mitigated by Poison Resistance.
RangerConfiguration reference2 skill points · Passive Skill
Snap
Triggering a Merciless Attack restores 20% Mana.
NeutralConfiguration reference2 skill points · Passive Skill
Sneak Attack
Perform a Sneak Attack by sneaking up to an unaware enemy and pressing [value or control not yet verified]. Sneak Attack deals +900% increased damage. Wands, Staves and Bows cannot perform Sneak Attacks.
RangerConfiguration reference3 skill points · Active Skill
Sniper
Critical Strike chance with Bows is increased by [value or control not yet verified].
RangerConfiguration reference2 skill points · Passive Skill
Soaked Dog
Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration is reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduce…
WarriorConfiguration reference3 skill points · Passive Skill
Soul Leech
When killing an enemy with a Melee weapon, all players within [value or control not yet verified] meters of the target restore [value or control not yet verified] Mana.
WarriorConfiguration reference2 skill points · Passive Skill
Spark
Variant AEC00DAllows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
Spark
Variant 96D595Allows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
Spark
Variant BDCA28Allows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
Spark
Variant 373F02Allows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
Spark
Variant 5456D6Allows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
Spark
Variant F8CF91Allows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
Spark
Variant A0E70AAllows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
Spark
Variant BF8063Allows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
Spark
Variant B0D30FAllows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
Spark
Variant E9BAFAAllows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
Spark
Variant 5D76B1Allows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
Spark
Variant 1B9E59Allows you to revive yourself at the Flame Altar.
NeutralConfiguration reference0 skill points · Root
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