Blessed Club game icon

ITEMS / WEAPONS

Blessed Club

Compare 4 versions of Blessed Club, including their attributes, equipment perks, crafting methods and recorded sources.

GAME REFERENCESource checked October 23, 2026Version & sources

祝福之棒

Choose a version

Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.

Version comparison

Displayed values follow each version’s stored game display data. They are not calculated final statistics.

Version comparison
VersionDisplayed attributesRecorded crafting methods
Legendary · Levels 1–55Parry Power: 1 · Attack Speed: 0.774 sec0
Rare · Level 26Parry Power: 1 · Attack Speed: 0.774 sec1
Rare · Level 36Parry Power: 1 · Attack Speed: 0.774 sec1
Rare · Level 46Attack Speed: 0.774 sec · Parry Power: 11
Legendary · Levels 1–55

Weapon overview

Weapon category
Two-Handed Club
Definition
Legendary · Levels 1–55
Rarity
Legendary
Definition level range
1–55

Description

A club that was bathed in divine waters, thus acquiring a blessing of protection. Turns out blessings are less effective than cold, hard steel when caught in an ambush.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.774 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3HeavyBlunt Damage (damage modifier)
Slot 4RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 5Damage against HollowDamage against Hollow: +9%

Recorded acquisition

This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.

A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.

Scene loot records
1
Fixed item placements
1
Crafting methods
No linked method in this snapshot

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.6
Attack Speed0.775 sec

Collection: Albaneve Summits

This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.

Category
Unique Equipment
Collection entries
11
Completion
Progression condition recorded; the unlock path has not been verified in play.

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: magical Lightning Damage0.5
Damage component: metal Damage7
Damage component: physical Blunt Damage0.5
Damage component: stone Damage14
Damage component: wood Damage5
Gem slot overrideConfigured in the native definition; player-facing meaning requires evaluation

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 3Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 26

Weapon overview

Weapon category
Two-Handed Hammer
Definition
Rare · Level 26
Rarity
Rare
Definition level range
26

Description

A club that was bathed in divine waters, thus acquiring a blessing of protection. Turns out blessings are less effective than cold, hard steel when caught in an ambush.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.774 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3HeavyBlunt Damage (damage modifier)
Slot 4RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 5Damage against HollowDamage against Hollow: +9%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Steel Bars; 2 × Silver Bars; 1 × Bronze Bars; 4 × Conifer Logs1Blacksmith

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.6
Attack Speed0.775 sec

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: magical Lightning Damage0.5
Damage component: metal Damage7
Damage component: physical Blunt Damage0.5
Damage component: stone Damage14
Damage component: wood Damage5
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 3Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 36

Weapon overview

Weapon category
Two-Handed Hammer
Definition
Rare · Level 36
Rarity
Rare
Definition level range
36

Description

A club that was bathed in divine waters, thus acquiring a blessing of protection. Turns out blessings are less effective than cold, hard steel when caught in an ambush.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Parry Power1Game display value
Attack Speed0.774 secGame display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3HeavyBlunt Damage (damage modifier)
Slot 4RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 5Damage against HollowDamage against Hollow: +10%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Gold Bars; 2 × Silver Bars; 4 × Iron Dust; 4 × Bamboo Logs; 1 × Steel Bars1Blacksmith

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Parry Power0.6
Attack Speed0.775 sec

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: magical Lightning Damage0.5
Damage component: metal Damage7
Damage component: physical Blunt Damage0.5
Damage component: stone Damage15
Damage component: wood Damage5
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 3Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 46

Weapon overview

Weapon category
Two-Handed Hammer
Definition
Rare · Level 46
Rarity
Rare
Definition level range
46

Description

A club that was bathed in divine waters, thus acquiring a blessing of protection. Turns out blessings are less effective than cold, hard steel when caught in an ambush.

Slot
Melee Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Attack Speed0.774 secGame display value
Parry Power1Game display value

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Attack
Secondary action
Block / Parry
Additional action
Two-Handed Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyBlunt Damage (damage modifier)
Slot 2HeavyMagic Shock Damage (damage modifier)
Slot 3HeavyBlunt Damage (damage modifier)
Slot 4RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 5Damage against HollowDamage against Hollow: +10%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Celestium Bars; 2 × Silver Bars; 4 × Moonstone Dust; 4 × Tropical Wood; 1 × Steel Bars1Blacksmith

Additional item effects

5 additional effect settings still require a verified meaning or rule. Their values are not used to fill the description.

Additional item effects
Effect attributeValue
Attack Speed0.775 sec
Parry Power0.6

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1.5
Speed modifier1
Damage component: magical Lightning Damage0.5
Damage component: metal Damage8
Damage component: physical Blunt Damage0.5
Damage component: stone Damage16
Damage component: wood Damage6
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Blunt Damage (damage modifier)0.1
Slot 2Magic Shock Damage (damage modifier)0.1
Slot 3Blunt Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1