大金双焰剑
Choose a version
Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.
Version comparison
Displayed values follow each version’s stored game display data. They are not calculated final statistics.
| Version | Displayed attributes | Recorded crafting methods |
|---|---|---|
| Legendary · Levels 1–55 | Attack Speed: 0.6 sec | 0 |
| Rare · Level 26 | Attack Speed: 0.6 sec | 1 |
| Rare · Level 36 | Attack Speed: 0.6 sec | 1 |
| Rare · Level 46 | Attack Speed: 0.6 sec | 1 |
Legendary · Levels 1–55
Weapon overview
- Weapon category
- One-Handed Sword
- Definition
- Legendary · Levels 1–55
- Rarity
- Legendary
- Definition level range
- 1–55
Description
An elaborate sword, decorated in gold filigree. It came from the skies as a shooting star years ago, and fell into the gaping maw of a cave.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.6 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- One-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Renewal | Health Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified. |
| Slot 2 | Cutting DamageEffect type; original perk name unavailable. | Cutting Damage (damage modifier) |
| Slot 3 | Cutting DamageEffect type; original perk name unavailable. | Cutting Damage (damage modifier) |
| Slot 4 | Critical Strike Chance | Critical Strike Chance: +6% |
| Slot 5 | All Cut Damage | All Cut Damage: +10% |
Recorded acquisition
Loot table membership is recorded. Its selection conditions, final drop chance and farming location have not been established.
A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.
- Loot tables
- 1
- Fixed item placements
- 1
- Crafting methods
- No linked method in this snapshot
Collection: Albaneve Summits
This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.
- Category
- Unique Equipment
- Collection entries
- 11
- Completion
- Progression condition recorded; the unlock path has not been verified in play.
- Dimweald Hammer
Other entry in this collection.
- Dimweald Axe
Other entry in this collection.
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 1 |
| Damage component: metal Damage | 4 |
| Damage component: physical Cut Damage | 1 |
| Damage component: stone Damage | 6 |
| Damage component: wood Damage | 7 |
| Gem slot override | Configured in the native definition; player-facing meaning requires evaluation |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Cutting Damage (damage modifier) | 0.1 |
| Slot 3 | Cutting Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 26
Weapon overview
- Weapon category
- One-Handed Sword
- Definition
- Rare · Level 26
- Rarity
- Rare
- Definition level range
- 26
Description
An elaborate sword, decorated in gold filigree. It came from the skies as a shooting star years ago, and fell into the gaping maw of a cave.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.6 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- One-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Renewal | Health Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified. |
| Slot 2 | Cutting DamageEffect type; original perk name unavailable. | Cutting Damage (damage modifier) |
| Slot 3 | Cutting DamageEffect type; original perk name unavailable. | Cutting Damage (damage modifier) |
| Slot 4 | Critical Strike Chance | Critical Strike Chance: +6% |
| Slot 5 | All Cut Damage | All Cut Damage: +10% |
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 4 × Steel Bars; 5 × Coal; 3 × Copper Bars; 5 × Amethyst | 1 | Blacksmith |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 1 |
| Damage component: magical Fire Damage | 0.5 |
| Damage component: metal Damage | 4 |
| Damage component: physical Cut Damage | 0.5 |
| Damage component: stone Damage | 6 |
| Damage component: wood Damage | 7 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Cutting Damage (damage modifier) | 0.1 |
| Slot 3 | Cutting Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 36
Weapon overview
- Weapon category
- One-Handed Sword
- Definition
- Rare · Level 36
- Rarity
- Rare
- Definition level range
- 36
Description
An elaborate sword, decorated in gold filigree. It came from the skies as a shooting star years ago, and fell into the gaping maw of a cave.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.6 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- One-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Renewal | Health Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified. |
| Slot 2 | Cutting DamageEffect type; original perk name unavailable. | Cutting Damage (damage modifier) |
| Slot 3 | Cutting DamageEffect type; original perk name unavailable. | Cutting Damage (damage modifier) |
| Slot 4 | Critical Strike Chance | Critical Strike Chance: +6% |
| Slot 5 | All Cut Damage | All Cut Damage: +10% |
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 4 × Gold Bars; 5 × Coal; 4 × Copper Bars; 7 × Aquamarine; 1 × Steel Bars | 1 | Blacksmith |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 1 |
| Damage component: magical Fire Damage | 0.5 |
| Damage component: metal Damage | 4 |
| Damage component: physical Cut Damage | 0.5 |
| Damage component: stone Damage | 6 |
| Damage component: wood Damage | 7 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Cutting Damage (damage modifier) | 0.1 |
| Slot 3 | Cutting Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1
Rare · Level 46
Weapon overview
- Weapon category
- One-Handed Sword
- Definition
- Rare · Level 46
- Rarity
- Rare
- Definition level range
- 46
Description
An elaborate sword, decorated in gold filigree. It came from the skies as a shooting star years ago, and fell into the gaping maw of a cave.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.6 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- One-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Renewal | Health Regeneration: +1Defeat an enemy to restore Durability The native UI label refers to Health Regeneration, while the description refers to Durability. Their relationship remains unverified. |
| Slot 2 | Cutting DamageEffect type; original perk name unavailable. | Cutting Damage (damage modifier) |
| Slot 3 | Cutting DamageEffect type; original perk name unavailable. | Cutting Damage (damage modifier) |
| Slot 4 | Critical Strike Chance | Critical Strike Chance: +7% |
| Slot 5 | All Cut Damage | All Cut Damage: +10% |
Crafting methods
Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.
| Method | Materials per batch | This item per batch | Crafting service |
|---|---|---|---|
| Craft | 4 × Celestium Bars; 5 × Coal; 4 × Moonstone Dust; 7 × Diamond; 1 × Steel Bars | 1 | Blacksmith |
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 1 |
| Damage component: magical Fire Damage | 0.5 |
| Damage component: metal Damage | 5 |
| Damage component: physical Cut Damage | 0.5 |
| Damage component: stone Damage | 7 |
| Damage component: wood Damage | 8 |
| Gem slot override | Not set in the native definition |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Cutting Damage (damage modifier) | 0.1 |
| Slot 3 | Cutting Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1











