Darya's Wand game icon

ITEMS / WEAPONS

Darya's Wand

Compare 4 versions of Darya's Wand, including their attributes, equipment perks, crafting methods and recorded sources.

GAME REFERENCESource checked October 23, 2026Version & sources

达亚的魔棒

Choose a version

Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.

Version comparison

Displayed values follow each version’s stored game display data. They are not calculated final statistics.

Version comparison
VersionDisplayed attributesRecorded crafting methods
Epic · Levels 1–55Overcharge: 24% · Attack Speed: 0.6 sec · Mana Regeneration: +12 · Ethereal Duplication: +30%0
Rare · Level 26Overcharge: 22% · Attack Speed: 0.6 sec · Mana Regeneration: +10 · Ethereal Duplication: +30%1
Rare · Level 36Overcharge: 25% · Attack Speed: 0.6 sec · Mana Regeneration: +12 · Ethereal Duplication: +30%1
Rare · Level 46Overcharge: 25% · Attack Speed: 0.6 sec · Mana Regeneration: +12 · Ethereal Duplication: +30%1
Epic · Levels 1–55

Weapon overview

Weapon category
Wand
Definition
Epic · Levels 1–55
Rarity
Epic
Definition level range
1–55

Description

A wand that harnesses the power of the eclipse. It functions best when the sun is fully submerged in darkness, and only a faint rim of light shines through.

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge24%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+12Game display value
Ethereal Duplication+30%Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Ethereal Duplication
The wand's unique magic grants it a 30% chance to spontaneously create an additional projectile.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 2Health LeechHealth Leech: +3%Hits restore a percentage of damage dealt as Health
Slot 3RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 4Mana LeechMana Leech: +3%Hits restore a percentage of damage dealt as Mana
Slot 5RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers

Recorded acquisition

This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.

A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.

Scene loot records
1
Fixed item placements
1
Crafting methods
No linked method in this snapshot

Collection: Albaneve Summits

This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.

Category
Unique Equipment
Collection entries
11
Completion
Progression condition recorded; the unlock path has not been verified in play.

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Fog Damage1
Damage component: metal Damage5
Damage component: stone Damage5
Damage component: wood Damage5
Gem slot overrideConfigured in the native definition; player-facing meaning requires evaluation

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1
Rare · Level 26

Weapon overview

Weapon category
Wand
Definition
Rare · Level 26
Rarity
Rare
Definition level range
26

Description

A wand that harnesses the power of the eclipse. It functions best when the sun is fully submerged in darkness, and only a faint rim of light shines through.

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge22%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+10Game display value
Ethereal Duplication+30%Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Ethereal Duplication
The wand's unique magic grants it a 30% chance to spontaneously create an additional projectile.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 2Health LeechHealth Leech: +3%Hits restore a percentage of damage dealt as Health
Slot 3RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 4Mana LeechMana Leech: +3%Hits restore a percentage of damage dealt as Mana
Slot 5RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft3 × Silver Dust; 2 × Bronze Bars; 4 × Amethyst1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Fog Damage1
Damage component: metal Damage5
Damage component: stone Damage5
Damage component: wood Damage5
Gem slot overrideNot set in the native definition

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1
Rare · Level 36

Weapon overview

Weapon category
Wand
Definition
Rare · Level 36
Rarity
Rare
Definition level range
36

Description

A wand that harnesses the power of the eclipse. It functions best when the sun is fully submerged in darkness, and only a faint rim of light shines through.

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge25%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+12Game display value
Ethereal Duplication+30%Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Ethereal Duplication
The wand's unique magic grants it a 30% chance to spontaneously create an additional projectile.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 2Health LeechHealth Leech: +3%Hits restore a percentage of damage dealt as Health
Slot 3RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 4Mana LeechMana Leech: +3%Hits restore a percentage of damage dealt as Mana
Slot 5RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Gold Bars; 4 × Aquamarine Dust; 3 × Iron Dust1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Fog Damage1
Damage component: metal Damage5
Damage component: stone Damage5
Damage component: wood Damage5
Gem slot overrideNot set in the native definition

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1
Rare · Level 46

Weapon overview

Weapon category
Wand
Definition
Rare · Level 46
Rarity
Rare
Definition level range
46

Description

A wand that harnesses the power of the eclipse. It functions best when the sun is fully submerged in darkness, and only a faint rim of light shines through.

Slot
Mid Range Weapon

Attributes

Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.

Attributes
PropertyValueContext
Overcharge25%Game display value
Attack Speed0.6 secGame display value
Mana Regeneration+12Game display value
Ethereal Duplication+30%Game display value

Use & mechanics

Overcharge
This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.
Ethereal Duplication
The wand's unique magic grants it a 30% chance to spontaneously create an additional projectile.
Multishot
Fires multiple projectiles but at reduced damage.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Magic attack
Additional action
Wand Special

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 2Health LeechHealth Leech: +3%Hits restore a percentage of damage dealt as Health
Slot 3RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers
Slot 4Mana LeechMana Leech: +3%Hits restore a percentage of damage dealt as Mana
Slot 5RetaliationRetaliation: +20%A percentage of received Melee Damage is dealt back to attackers

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft2 × Celestium Bars; 4 × Moonstone; 3 × Gold Dust1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier1
Speed modifier0.666
Damage component: magical Fog Damage1
Damage component: metal Damage6
Damage component: stone Damage6
Damage component: wood Damage6
Gem slot overrideNot set in the native definition

Additional weapon configuration

Show stored configuration

The targeting override has no verified distance unit; it is not presented as an attack range.

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Targeting range override
14.5 (unit unverified)
Random loot stack setting
1