Darya's Staff game icon

ITEMS / WEAPONS

Darya's Staff

Compare 4 versions of Darya's Staff, including their attributes, equipment perks, crafting methods and recorded sources.

GAME REFERENCESource checked October 23, 2026Version & sources

达亚的法杖

Choose a version

Each version below keeps its own attributes and recorded sources. Similar names or appearances do not make their availability or statistics interchangeable.

Version comparison

Displayed values follow each version’s stored game display data. They are not calculated final statistics.

Version comparison
VersionDisplayed attributesRecorded crafting methods
Legendary · Levels 1–55No display values assigned0
Rare · Level 26No display values assigned1
Rare · Level 36No display values assigned1
Rare · Level 46No display values assigned1
Legendary · Levels 1–55

Weapon overview

Weapon category
Staff
Definition
Legendary · Levels 1–55
Rarity
Legendary
Definition level range
1–55

Description

A staff that harnesses the power of the eclipsed sun. It functions best when only a crescent of light is left.

Slot
Range Weapon

Weapon details

Ammunition type
Spell

Use & mechanics

Spellcasting
Equip a Staff and Spell Charges, then use Mana to cast.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Cast spell
Secondary action
Charge

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2Mana CurrentsMana Currents: +3Increases the skill level of Mana Currents
Slot 3HeavyMagic Shock Damage (damage modifier)
Slot 4Critical Strike ChanceCritical Strike Chance: +6%
Slot 5All Magic Shock DamageAll Magic Shock Damage: +10%

Recorded acquisition

This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.

A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.

Scene loot records
1
Fixed item placements
1
Crafting methods
No linked method in this snapshot

Collection: Albaneve Summits

This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.

Category
Unique Equipment
Collection entries
11
Completion
Progression condition recorded; the unlock path has not been verified in play.

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier0.5
Speed modifier1
Gem slot overrideConfigured in the native definition; player-facing meaning requires evaluation

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 3Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 26

Weapon overview

Weapon category
Staff
Definition
Rare · Level 26
Rarity
Rare
Definition level range
26

Description

A staff that harnesses the power of the eclipsed sun. It functions best when only a crescent of light is left.

Slot
Range Weapon

Weapon details

Ammunition type
Spell

Use & mechanics

Spellcasting
Equip a Staff and Spell Charges, then use Mana to cast.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Cast spell
Secondary action
Charge

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2Mana CurrentsMana Currents: +3Increases the skill level of Mana Currents
Slot 3HeavyMagic Shock Damage (damage modifier)
Slot 4Critical Strike ChanceCritical Strike Chance: +6%
Slot 5All Magic Shock DamageAll Magic Shock Damage: +10%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft3 × Silver Bars; 1 × Bronze Bars; 4 × Amethyst; 2 × Glimmer Gentian1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier0.5
Speed modifier1
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 3Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 36

Weapon overview

Weapon category
Staff
Definition
Rare · Level 36
Rarity
Rare
Definition level range
36

Description

A staff that harnesses the power of the eclipsed sun. It functions best when only a crescent of light is left.

Slot
Range Weapon

Weapon details

Ammunition type
Spell

Use & mechanics

Spellcasting
Equip a Staff and Spell Charges, then use Mana to cast.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Cast spell
Secondary action
Charge

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2Mana CurrentsMana Currents: +3Increases the skill level of Mana Currents
Slot 3HeavyMagic Shock Damage (damage modifier)
Slot 4Critical Strike ChanceCritical Strike Chance: +6%
Slot 5All Magic Shock DamageAll Magic Shock Damage: +10%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft3 × Gold Bars; 1 × Silver Bars; 8 × Amethyst; 2 × Glimmer Gentian1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier0.5
Speed modifier1
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 3Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1
Rare · Level 46

Weapon overview

Weapon category
Staff
Definition
Rare · Level 46
Rarity
Rare
Definition level range
46

Description

A staff that harnesses the power of the eclipsed sun. It functions best when only a crescent of light is left.

Slot
Range Weapon

Weapon details

Ammunition type
Spell

Use & mechanics

Spellcasting
Equip a Staff and Spell Charges, then use Mana to cast.

Action hints

Labels used by the game's action prompts; available actions depend on game context.

Primary action
Cast spell
Secondary action
Charge

Perks & configured effects

Configured slots; activation, upgrade order and final bonuses remain unverified.

Perks & configured effects
SlotPerk / effect typeConfigured values or effect
Slot 1HeavyMagic Shock Damage (damage modifier)
Slot 2Mana CurrentsMana Currents: +3Increases the skill level of Mana Currents
Slot 3HeavyMagic Shock Damage (damage modifier)
Slot 4Critical Strike ChanceCritical Strike Chance: +6%
Slot 5All Magic Shock DamageAll Magic Shock Damage: +10%

Crafting methods

Materials and output quantities are per batch. Open a method for equipment and unlock conditions; material choices are alternatives.

Crafting methods
MethodMaterials per batchThis item per batchCrafting service
Craft3 × Celestium Bars; 1 × Moonstone Dust; 8 × Amethyst; 2 × Passionflower1Alchemist

Equipment configuration

Show stored configuration

Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.

Equipment configuration
ComponentStored value
Weapon configurationConfigured in the native definition
Damage modifier0.5
Speed modifier1
Gem slot overrideNot set in the native definition

Perk modifier configuration

Show stored configuration

Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.

Perk modifier configuration
SlotComponentStored coefficient
Slot 1Magic Shock Damage (damage modifier)0.1
Slot 3Magic Shock Damage (damage modifier)0.1

Additional weapon configuration

Show stored configuration

The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.

Random rarity generation
Not enabled in this definition
Random loot stack setting
1