Weapon overview
迪姆维尔德之锤
- Weapon category
- One-Handed Club
- Rarity
- Legendary
- Definition level range
- 1–55
Description
A mighty hammer, family heirloom of the Dimwealds. This weapon belonged to Berhtolf, the firstborn son. Bravery was his downfall.
- Slot
- Melee Weapon
Attributes
Values and units follow the game display data. Equipment levels, active effects and world settings can change the resulting statistics.
| Property | Value | Context |
|---|---|---|
| Attack Speed | 0.6 sec | Game display value |
Action hints
Labels used by the game's action prompts; available actions depend on game context.
- Primary action
- Attack
- Secondary action
- Block / Parry
- Additional action
- One-Handed Special
Perks & configured effects
Configured slots; activation, upgrade order and final bonuses remain unverified.
| Slot | Perk / effect type | Configured values or effect |
|---|---|---|
| Slot 1 | Critical Strike Damage | Critical Strike Damage: +20% |
| Slot 2 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 3 | Heavy | Blunt Damage (damage modifier) |
| Slot 4 | Heavy | Magic Shock Damage (damage modifier) |
| Slot 5 | Critical Strike Damage | Critical Strike Damage: +20% |
Recorded acquisition
This item is included in scene loot data. That membership alone does not identify a verified chest, enemy or map location.
A fixed item placement is recorded. Its in-game access and player-facing map location have not been verified.
- Scene loot records
- 1
- Fixed item placements
- 1
- Crafting methods
- No linked method in this snapshot
Collection: Albaneve Summits
This is a collection checklist. Membership does not establish an armor set or an equipment set bonus.
- Category
- Unique Equipment
- Collection entries
- 11
- Completion
- Progression condition recorded; the unlock path has not been verified in play.
- Dimweald Axe
Other entry in this collection.
Equipment configuration
Show stored configuration
Configured components and modifiers are shown separately. An explicit not-set state means the native definition does not enable that configuration. Stored values do not establish final damage, armor, percentages or a player-level requirement.
| Component | Stored value |
|---|---|
| Weapon configuration | Configured in the native definition |
| Damage modifier | 1 |
| Speed modifier | 1 |
| Damage component: magical Lightning Damage | 0.5 |
| Damage component: metal Damage | 6 |
| Damage component: physical Blunt Damage | 0.5 |
| Damage component: stone Damage | 13 |
| Damage component: wood Damage | 4 |
| Gem slot override | Configured in the native definition; player-facing meaning requires evaluation |
Perk modifier configuration
Show stored configuration
Modifiers identify the affected damage or armor component. Their stored coefficients do not establish a flat increase, percentage or active total. Active slot selection, upgrade order and the calculation of the final bonus still require verification.
| Slot | Component | Stored coefficient |
|---|---|---|
| Slot 2 | Magic Shock Damage (damage modifier) | 0.1 |
| Slot 3 | Blunt Damage (damage modifier) | 0.1 |
| Slot 4 | Magic Shock Damage (damage modifier) | 0.1 |
Additional weapon configuration
Show stored configuration
The stack setting applies when this definition is selected by a loot rule; it does not establish a drop chance.
- Random rarity generation
- Not enabled in this definition
- Random loot stack setting
- 1










